That's a pretty well done site, thanks for taking the time to make it.
I don't think that all 'dark patterns' are necessarily always bad, especially after seeing everything that made your list, as you have "Complete the Collection" as an example.
While I think that it can definitely be abused and does belong on the list, I do think collecting things can be part of the fun of games for people, and that's been in games pretty much since games moved from the arcades into the home consoles.
Like platform games are often 'Collectathons', and one of my favorite games of all time, Yoshi's Island on Super Nintendo, has 5 collectible flowers and 20 red coins (and you have to do it with full health at the end of the level) to get up to 100 points for every single level. One of the things I love to do in that game is try to get the full 100 points in as many levels as possible.
Another one is Badges, which is similar to Collections, but you're collecting the completion of goals instead. Personally I loved when Xbox 360 introduced Achievements, and I still wish the Switch offered them. When done right, it can leave a lasting demonstration of how much I enjoyed the game. Of course there's some stupid, grindy, super time consuming garbage that borderlines on player abuse for them, so I agree they qualify as a dark pattern, but I don't think they're inherently or always a bad thing and something game developers should always avoid if they want to make a game that wouldn't make the bad side of your list.
A lot of these dark patterns I do think are probably always annoying and a bad experience, though, like "Wait to Play".