Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
171–180 of 316 posts
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#172Earlier quoted context omitted.
That is fancy. It is actually so beautiful I got emotional.
THE comboy of bitcoinity fame? I'm honored. I remember donating back in the day!
It would be sweet to be able to change fire from spacebar to something else. Spacebar tends to be big and loud.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#173One other quick request, now I think of it - can the key event handler pass F11 through? Being able to un-fullscreen would be handy.
Awesome game! I look forward to the writeup on the tech stack and how it's done.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#174Are there any plans on letting anyone host their own servers?
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#175Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#176Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#177Earlier quoted context omitted.
I mean this is nice but it's really not a lesson for web developers. The fact that this is 2.8mb doesn't really teach a web developer any lessons, unless you think that large website payloads exist because developers are literally too lazy or don't know how asset optimization works. Instead, having worked in web development, I know that website payload size is often driven by having to include vendored javascript for…
>unless you think that large website payloads exist because developers are literally too lazy or don't know how asset optimization works. For what it's worth, I do think this. It's easy to just drag another JS library into your code without thinking of how long it's going to take to load.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#178Gameplay feedback: Mohawk (helicopter) and Prowler (stealthy) don't seem worth it. The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also…
Actually I think all aircrafts could use a a little bit more speed.
Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#179Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game
#180Earlier quoted context omitted.
Admittedly mobile was a bit of an afterthought and I only tested it on 4 devices. What device are you using?
iOS 8.1.2 model A1532. I don't upgrade because it will slow down my phone. Probably not worth supporting. :) Adding new features and figuring out ways to keep people playing might be much more worth your time.