Show HN: A game where you build a GPU
161–170 of 201 posts
Re: Show HN: A game where you build a GPU
#162Re: Show HN: A game where you build a GPU
#163love it, some level (full adder with 8 inputs) where a bit repetative, but it is fun.
yeah, I felt that when playing myself, do u think this level is not necessary given previous levels? (it would also help me if u indicated ur level of familiarity w/ the concepts s.t i can calibrate)
Im a software dev, so not that much hardware experience
Re: Show HN: A game where you build a GPU
#164Earlier quoted context omitted.
Oh, I didn't notice this capacitor bug, I changed it to add an enable gate for 2.4 (for context, i created 2.4 after 2.7 b/c i thought 2.7 wasn't obvious enough for some ppl). 2.4 kind of needs the enable pin b/c of how my simulation system works. Yeah, I felt pretty conflicted on the capacitors whilst building, theres actually a note about this in the capacitor info block in later levels, but I couldn't really make…
I'm still confused about 2.7 because it says that we have to use WL so that "the bit line (BL) connects to the storage element for reading or writing". But the accepted solution connects to the storage element only for writing, not for reading (the capacitor is always connected to the output for reading). I would think that if you wanted to make it so that the storage element was connected either for reading or for w…
Re: Show HN: A game where you build a GPU
#165Bro. I'm obsessed with this. I spent a good 2-2.5 hours on a trot with this. This was one of those things I always wanted to learn a lot about and this was just perfect for that. It wasn't that easy, I really struggled and gave up on some levels but came back and struggled through them. The HexRacer type levels are difficult and I wish I could skip through those. Also when you give a solution, you probably need an ex…
NANDgame ( Free! https://nandgame.com/ )
Silicon Zeroes ( https://store.steampowered.com/app/684270/Silicon_Zeroes/ )
Turing Complete ( https://store.steampowered.com/app/1444480/Turing_Complete/ )
Human Resource Machine / 7 Billion Humans ( https://store.steampowered.com/app/792100/7_Billion_Humans/ )
MHRD ( https://store.steampowered.com/app/576030/MHRD/ )
They're all slightly different in terms how the construction of a computer is pitched, none of them are perfect, they all have quirks and flaws, but they're all fun.Some like Human Resource Machine take the approachof
I wish Turing Complete wasn't quite so buggy or awkward, for a while it was by far the most promising of the bunch, but it's never quite polished and it's ended up in a bit of frustrating state.
Notable mention also to The Signal State, Shenzhen I/O, and TIS100 which are higher level than this, but scratch a similar itch.
there's ones like TIS100 which I keep meaning to revisit, but I find it very difficult to get back into these games without starting from scratch, and resetting my TIS100 progress is too intimidating.
Re: Show HN: A game where you build a GPU
#166- for the load javascript from that page imposes on CPU. +15 °C in less than 30 seconds. Nothing on the page could justify that.
Re: Show HN: A game where you build a GPU
#167Must be missing something - is there a way to save progress?
progress is saved automatically, what issue are you encountering?
Thank you for the game by the way! It's nice to recall my asic classes, and looking forward to GPU specific chapters.
Re: Show HN: A game where you build a GPU
#168Earlier quoted context omitted.
They're bikeshedding pretty hard, making their own language for the simulation. You can access the unstable branch through steam, it was getting fairly regular updates last I checked.
is there anything interesting in the unstable branch?? also lmfao bikeshedding a custom language is EXACTLY what i would expect from the dev of that kinda nerd game. feels like a good sign tbh
Re: Show HN: A game where you build a GPU
#169Any easy way to make this usable on mobile? In portrait mode things are unreadable, zoom and scrolling do not work. Landscape is even worse as everything is out of view (and zoom/scroll do not work).
Yeah, i'm planning to make it mobile compatible in the coming day(s), i didn't plan for this to be mobile originally, so it kind of sucks on phone