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Show HN: A game where you build a GPU

jaso1024.com

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Re: Show HN: A game where you build a GPU

#163
post #110

love it, some level (full adder with 8 inputs) where a bit repetative, but it is fun.

yeah, I felt that when playing myself, do u think this level is not necessary given previous levels? (it would also help me if u indicated ur level of familiarity w/ the concepts s.t i can calibrate)

I think it's nice, but maybe just use 4 bit inputs to cut a bit on the repetitiveness.

Im a software dev, so not that much hardware experience

Re: Show HN: A game where you build a GPU

#164
post #135

Earlier quoted context omitted.

Oh, I didn't notice this capacitor bug, I changed it to add an enable gate for 2.4 (for context, i created 2.4 after 2.7 b/c i thought 2.7 wasn't obvious enough for some ppl). 2.4 kind of needs the enable pin b/c of how my simulation system works. Yeah, I felt pretty conflicted on the capacitors whilst building, theres actually a note about this in the capacitor info block in later levels, but I couldn't really make…

I'm still confused about 2.7 because it says that we have to use WL so that "the bit line (BL) connects to the storage element for reading or writing". But the accepted solution connects to the storage element only for writing, not for reading (the capacitor is always connected to the output for reading). I would think that if you wanted to make it so that the storage element was connected either for reading or for w…

2.7 is confusing because you can wire up the bitline and the word line the wrong way around and the tests still pass.

Re: Show HN: A game where you build a GPU

#165
post #156

Bro. I'm obsessed with this. I spent a good 2-2.5 hours on a trot with this. This was one of those things I always wanted to learn a lot about and this was just perfect for that. It wasn't that easy, I really struggled and gave up on some levels but came back and struggled through them. The HexRacer type levels are difficult and I wish I could skip through those. Also when you give a solution, you probably need an ex…

I adore this genre, and if you enjoy this submission I'd recommend the following games:

    NANDgame ( Free! https://nandgame.com/ )
    Silicon Zeroes ( https://store.steampowered.com/app/684270/Silicon_Zeroes/ )
    Turing Complete ( https://store.steampowered.com/app/1444480/Turing_Complete/ )
    Human Resource Machine / 7 Billion Humans ( https://store.steampowered.com/app/792100/7_Billion_Humans/ )
    MHRD ( https://store.steampowered.com/app/576030/MHRD/ )
They're all slightly different in terms how the construction of a computer is pitched, none of them are perfect, they all have quirks and flaws, but they're all fun.

Some like Human Resource Machine take the approachof

I wish Turing Complete wasn't quite so buggy or awkward, for a while it was by far the most promising of the bunch, but it's never quite polished and it's ended up in a bit of frustrating state.

Notable mention also to The Signal State, Shenzhen I/O, and TIS100 which are higher level than this, but scratch a similar itch.

there's ones like TIS100 which I keep meaning to revisit, but I find it very difficult to get back into these games without starting from scratch, and resetting my TIS100 progress is too intimidating.

Re: Show HN: A game where you build a GPU

#167
post #111

Must be missing something - is there a way to save progress?

progress is saved automatically, what issue are you encountering?

None yet, will try to remember not to clear cookies :) Sometimes games that don't maintain user accounts let you save progress in a file and restore it later, so that it survives loss of browser state, see e.g. https://microcorruption.com/

Thank you for the game by the way! It's nice to recall my asic classes, and looking forward to GPU specific chapters.

Re: Show HN: A game where you build a GPU

#168

Earlier quoted context omitted.

They're bikeshedding pretty hard, making their own language for the simulation. You can access the unstable branch through steam, it was getting fairly regular updates last I checked.

is there anything interesting in the unstable branch?? also lmfao bikeshedding a custom language is EXACTLY what i would expect from the dev of that kinda nerd game. feels like a good sign tbh

Last I checked there's some rebalancing that looks pretty good, but the real advantage from the custom language is a huge performance boost.

Re: Show HN: A game where you build a GPU

#169

Any easy way to make this usable on mobile? In portrait mode things are unreadable, zoom and scrolling do not work. Landscape is even worse as everything is out of view (and zoom/scroll do not work).

Yeah, i'm planning to make it mobile compatible in the coming day(s), i didn't plan for this to be mobile originally, so it kind of sucks on phone

Honestly it's more or less usable already - maybe matter of display size compared to other comment. One thing that is killing the fun is that it's impossible to delete something. That or even undo button would make it enough to have fun with it.
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