Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
161–170 of 198 posts
Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#162This does not work at all on Android Chrome. The about dialog flies in super slowly, continually re-layouting the text, and there's no "small cube" and no way to dismiss the about dialog either. The background looks tantalising but maybe a little more testing is needed... (e.g. for the most common browser/OS in the world).
Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#163it so nearly runs on a Quest 3. The next gen of mobile XR chipsets (or maybe even the current gen with less thermal throttling) are going to be able to handle these kinds of scenes with a bit more optimization.
Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#164It's free on YouTube: https://www.youtube.com/watch?v=3-Jrp6it9Ss
Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#165As a child of the 90s, I see this as one of those rare, genuine examples of the “museum in cyberspace” imagined by the futurists of the day. Thank you for keeping the dream alive!
Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#166Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#167Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#168Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#169This brings a meta quest 3s to its knees. It's almost so bad you can't quit it, and the video lags 15 seconds, which is very disorienting to be immersed in (it can make you fall down). Shame, since it looks gorgeous.
Re: Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
#170I tried it on my MQ3 last night and it was the first thing like that which was photorealistic, but it badly overloaded the MQ3, so it was the closest experience to Sword Art Online I've had yet in VR. (The sky was transparent and my room showed through!) I should have been sitting when I started it but since the frame rate was low and the horizon improperly oriented I could have fallen transitioning to the couch if I hadn't steeled myself to rely 100% on proprioception.
Contrasted to the way too lo-fi Inside the Scaniverse and the bland but cringe Horizon Worlds it's a hit. I gotta try it again in tethered mode.