Earlier quoted context omitted.
Pro tip: have 2-3 providers and make sure you can quickly switch between them
And that's why many indie projects fail before they start because people think they have to do something like this and build for scale before launch day :P
Show HN: I built an indie, browser-based MMORPG
161–165 of 165 posts
Re: Show HN: I built an indie, browser-based MMORPG
#162A little bit about my computing environment. Terribly bad Wi-Fi on terribly bad DSL in rural America. Modern CPU, but no GPU. Some visual stutters here and there. I would not be surprised if it's my network which is causing the errors, but at the same time I think the engine should assume the network is unreliable and compensate.
Anyway, thanks for the fun distraction!
Re: Show HN: I built an indie, browser-based MMORPG
#163Earlier quoted context omitted.
>Performance is great, but it was a huge pain to get working. WebRTC is insanely complex. It's also annoying that it can't be used from web workers or service workers. this webrtc/udp question is something that gets asked super frequently. If you have been able to make this work, it might be worth commercializing it
The thought had crossed my mind honestly, but I have no idea who would pay for it.
https://assetstore.unity.com/packages/tools/network/fm-webso...
of course, it doesnt have to be tied to unity...but just a thought.
Re: Show HN: I built an indie, browser-based MMORPG
#164Earlier quoted context omitted.
The thought had crossed my mind honestly, but I have no idea who would pay for it.
https://assetstore.unity.com/packages/tools/network/webrtc-v... https://assetstore.unity.com/packages/tools/network/fm-webso... of course, it doesnt have to be tied to unity...but just a thought.
I'm guessing that the vast majority of sales for the plugins you linked are for native apps that want video chat or to communicate with existing WebSocket endpoints. A WebRTC DataChannel plugin would really only be useful for web builds, which are unpopular for Unity and unsupported for Unreal.
Re: Show HN: I built an indie, browser-based MMORPG
#165Earlier quoted context omitted.
It's a very self directed game play. You explore the world, defeat monsters, fight other players, solve puzzles, and complete quests. Some people might focus on leveling up skills, others might just want to do the quests. You can talk to other players or team up to defeat monsters. It's similar in principle to OSRS or Runescape Classic. My plan is to develop content for the next year or so, make sure it's pretty stab…
Just reached the playtime limit, a bit sad but will be back tomorrow <3