If "delve" was meant to be an in-joke, I just wanted you to know: I got it. I also have a Custom GPT "AutoExpert (Chat)" [0] that several reviewers have called "the perfect Rabbit Hole GPT" due to the way it leads users through learning a topic. You might dig it, especially since free tier users have access to these now. [0]: https://chatgpt.com/g/g-LQHhJCXhW-autoexpert-chat
Show HN: ChatGPT UI for rabbit holes
161–170 of 171 posts
Re: Show HN: ChatGPT UI for rabbit holes
#162I really like this. How about enabling user to select any piece of text and use it the way the links work now? For instance, I've noticed it doesn't linkify peoples' names, and one thing I love on Wikipedia is that you can easily lookup people mentioned in the text. So, rather than having thousand links in the page, it would be handy if I could just select the name in the text, click some button (or right-click menu…
Re: Show HN: ChatGPT UI for rabbit holes
#163Re: Show HN: ChatGPT UI for rabbit holes
#164Taking a step back: The UX/UI for LLMs in general are very immature. We're in the very early days of to best interact with these tools. We need more experimentation like this to help figure out what works, and doesn't work. Kudos!
I'm working on a project where I'm experimenting with pretty obvious things like removing the annoying markdown syntax all the LLMs show you for a split second and smoothing out how it renders the characters to match your frame rate.
Re: Show HN: ChatGPT UI for rabbit holes
#165@maxkreiger - if I were to build one as a proof of concept, would you object to me having it hyperlink to your UI?
Re: Show HN: ChatGPT UI for rabbit holes
#166Nice clean interface, OC, please keep it this way. Thanks for sharing.
Re: Show HN: ChatGPT UI for rabbit holes
#167Taking a step back: The UX/UI for LLMs in general are very immature. We're in the very early days of to best interact with these tools. We need more experimentation like this to help figure out what works, and doesn't work. Kudos!
Totally agree. It feels like we've barely scratched the surface. I'm working on a project where I'm experimenting with pretty obvious things like removing the annoying markdown syntax all the LLMs show you for a split second and smoothing out how it renders the characters to match your frame rate. https://llm-ui.com/
I have a suggestion for the page you linked. The sample on the top page that shows it doing its thing, while it is useful seeing it in action, as a result of looping the example output it was a bit difficult to read. I would suggest extending the amount of time the loop lasts to give slow readers a little more time. An extra 3-5 seconds after it finishes output would be helpful from a mobile UX viewpoint.