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Show HN: I made a web game called Almost Pong

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Re: Show HN: I made a web game called Almost Pong

#163
Bug report: On an iphone with text size larger than default, you can’t see the whole game area. I read with text at 115% (hit the “aA” next to the url on the mobile browser to access font size), so it took me a while to even realize there was supposed to be another paddle on the right side that was off screen.

Re: Show HN: I made a web game called Almost Pong

#165

That's a fun concept, but you might want to speed it up a little bit. I stopped at 20 because I got bored, it's way too slow. The ball moves too slowly and the paddles should shrink a bit faster. The change that occurs between 1 and 20 should probably happen between 1 and 5, or 1 and 3 instead. Edit: oh wait, it's way more fun on Safari. On Firefox it feels slow and slugish, but on Safari it's great!

Chrome on m1 mac - laggy and frustrating in a bad way

Safari on m1 mac - no lag and frustratingly fun :)

Re: Show HN: I made a web game called Almost Pong

#166
post #129

Earlier quoted context omitted.

Awesome, thanks for the comment! Yes first the paddle shrink, and then later the ball starts to speed up.

Excellent. My favorite implementation of Pong is PLBM Pong from the DOS days: you can make the ball crawl at first and speed up gradually until it's all frantic jiggling of the paddles. Much fun've been had in the two-player mode. https://archive.org/details/PLBMPongOut_1020 You could in fact do likewise: let the player choose the initial parameters and the speed of change. Maybe with preset difficulty tiers if high…

Difficulty +1 ; Let the ball split into multiples at some stage

Re: Show HN: I made a web game called Almost Pong

#167

"flappy badminton" - the shuttlecock aka a "birdie" is traditionally made with feathers https://wikipedia.org/wiki/Shuttlecock )

This feels like a playable version of Flappy Bird. The physics are sane and feel right. Flappy Bird seemed designed just to frustrate.

>>designed just to frustrate.

We calls thems engagement in these here neck 'uh tha woods.

Re: Show HN: I made a web game called Almost Pong

#169

Earlier quoted context omitted.

3-player pong: two people control the paddle, one person controls the ball — switch off every time a point is scored? sounds like fun!

with no indicators to which player is controlling which object before the ball drops would cause another level of chaos in the fun

and player roles should randomly rotate

Re: Show HN: I made a web game called Almost Pong

#170

"flappy badminton" - the shuttlecock aka a "birdie" is traditionally made with feathers https://wikipedia.org/wiki/Shuttlecock )

I was gonna go with “Flappy Pong”, but either way, has major Flappy vibes. Great little game, though. Has the element that makes you want to keep playing it.

"Flappy Pong" exists, as an Atari 2600 game no less: https://www.atariage.com/store/index.php?l=product_detail&p=...

I helped the author track down and fix a certain bug: the paddle would get stuck to the ground, when the fractional subpixel value of its y-coordinate was very slightly below zero. He sent me a free cartridge and T-shirt as thanks.

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