This is so cool! I have one problem with it though, it doesn't seem to support my keyboard. For example when I try "*", it writes "-". I'm using a Turkish Q keyboard and Chromium on OS X Mavericks GM.
It should be the US keyboard layout, because that's what the operating systems in the emulator use.
Show HN: My x86 emulator written in JavaScript
151–160 of 194 posts
Re: Show HN: My x86 emulator written in JavaScript
#152Not for anything compute-intensive or serious, but for creating very secure very isolated VMs to run web apps or other services in an insecure environment. It could also be a great way to take a LAMP stack app and rapidly deploy it in certain cases.
Again not for high performance, but for... I can think of a few things personally and I'm sure others can too.
(Though honestly performance wouldn't be that bad...)
Then add the ability to go back and forth between client and server, and virtual networking, and you might have a commercial "virtual DOS LAN with nodes in a browser as a service" startup. What for? Supporting legacy DOS crap: point of sale systems, etc. "Run your legacy DOS stuff in your browser with persistence in the cloud." You'd be surprised how much legacy DOS crap is out there.
Re: Show HN: My x86 emulator written in JavaScript
#153Earlier quoted context omitted.
Potentially, but I feel that the historical significance of these systems and the value of making them available to a newer generation of creators outweighs the technical infringement of copyright. It's basically abandonware, after all. I feel very strongly about the importance of learning from the past, and not making the same mistakes over and over due to lack of historical perspective. I was particularly inspired…
I don't know about the other games, but Wolfenstein 3D is definitely not abandonware. You can still buy it on Steam, XBLA, PSN and other places.
Re: Show HN: My x86 emulator written in JavaScript
#154Re: Show HN: My x86 emulator written in JavaScript
#155Earlier quoted context omitted.
This is the most soul-crushing category of bug, the kind which keeps me up all night, drinking. Build a skyscraper, and lock the keys inside for the ribbon cutting. Sorry pal you lost your funding Land on Mars, see an alien, but your camera is out of batteries and everybody back on Earth thinks you're a quack. Successfully perform open-heart surgery on a desert island, but muck up the stitches and cause a scar. Your…
The soul-crushing bugs are the ones where you run a program, and nothing actually goes actively wrong, but the program overall just doesn't behave quite like it does on the real hardware. Simple defects where a key is being ignored on certain systems are usually quite easy to fix ;)
Re: Show HN: My x86 emulator written in JavaScript
#156Decompressing Linux... Parsing ELF... done. Booting the kernel. init[1]: segfault at b8e8e089 ip 08071929 sp bfb81b08 error 4 in busybox[8048000 +7c000] Kernel panic - not syncing: Attempted to kill init! exitcode=0x0000000b
atkbd serio0: Spurious ACK on isa0060/serio0. Some program might be trying to ac cess hardware directly.
Re: Show HN: My x86 emulator written in JavaScript
#157Very impressive. Interesting bug: I can't seem to type '-', '=', '+', or '_' into the Linux image. Missing '-' in particular makes it hard to run commands with options. Elaborate workaround: /root% eval eq$(dmesg | grep 'e820 update' | sed 's/.*) \(.\).*/\1\1/') /root% echo $eq = /root% eval dash$eq$(uname bad 2>&1 | grep Usage: | sed 's/.*\[\(.\).*/\1/') /root% echo $dash - /root% uname ${dash}a Linux (none) 2.6.34.…
Re: Show HN: My x86 emulator written in JavaScript
#158Very impressive. Interesting bug: I can't seem to type '-', '=', '+', or '_' into the Linux image. Missing '-' in particular makes it hard to run commands with options. Elaborate workaround: /root% eval eq$(dmesg | grep 'e820 update' | sed 's/.*) \(.\).*/\1\1/') /root% echo $eq = /root% eval dash$eq$(uname bad 2>&1 | grep Usage: | sed 's/.*\[\(.\).*/\1/') /root% echo $dash - /root% uname ${dash}a Linux (none) 2.6.34.…
You could just use octal escape sequences in printf : printf '\055' returns - Just change 055 for 075 (=), 053 (+) or 137 (_). eg your $eq code can be written like this: eval eq$(printf '\075\075')
Re: Show HN: My x86 emulator written in JavaScript
#159Earlier quoted context omitted.
Indeed at the moment I have nothing to support it. Half a year ago I had dozens of examples. Now it is more or less experience. In v8 I had two weeks ago some strange deoptimizations behavior in my code. It was almost gone after I exchanged two >>> operations. So in my experience it is still better to avoid such cases. No one knows really how the JIT compiler are working. What makes it worse. The behavior is changing…
Have you consider reporting strange deoptimization behaviour to V8 team? Performance issues are better investigated than worked around. V8 has special support for uint32 values in optimized frames to avoid converting them to doubles when they flow into truncating operations. If that support somehow became broken that would be unfortunate. (and it's actually only >>> 0 that is problematic from the optimization point o…
What I want is information. They have to provide a tool that let me see what happens. Especially if a variable or operation is treated as double or int. The JIT-inspector for Firefox (is)/was a great tool for this. Unfortunately it does not support worker threads.
And yes, I think it was a ">>> 0" operation.
Re: Show HN: My x86 emulator written in JavaScript
#160Earlier quoted context omitted.
I saw the source and I have some tips for you: Avoid the UInt32 Arrays and the >>> operator. They could be transformed by the JIT compiler into doubles and slow everything down. This does not happen with the Int32 Arrays and the >> operator. There is a plug-in called JIT-Inspector which give you this information. Unfortunately it does no longer work in Firefox 24. Firefox 22 was the last working version. Additionally…
Hi s-macke. I've read the source code of your emulator before, good job. I'm aware of the problem with big integers. I'll look into this more closely, thanks for your help. Regarding workers: I need some restructuring to get this working. I'll also need to figure out the fastest way to exchange the canvas buffer between the worker and the browser.