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Show HN: Picknplace.js, an alternative to drag-and-drop

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151–158 of 158 posts

Re: Show HN: Picknplace.js, an alternative to drag-and-drop

#151
@bbox

FYI: I noticed a bug on iPhone SE running 26.2 with tabs set to "bottom" in settings.

Scroll so that 10 is near bottom of screen. Pick 10, then scroll up a bit. The bottom 10 element then gets lost and you can't see it.

I suspect because Safari expands the size of its controls at the bottom. The cancel + place buttons stay sticky to the bottom of the screen correctly, so maybe you can do the same as what you do for them???

Re: Show HN: Picknplace.js, an alternative to drag-and-drop

#152
post #4

On mobile this is a strong contender for the worst UX I've ever seen. The whole page moves, so you have to continously scroll back up after placing something. If when in pick mode you would only scroll the list, I would be able to organize it much faster.

Huh. Worked great for me on mobile. iOS , latest Safari. And I thought the UX was pretty good too

Re: Show HN: Picknplace.js, an alternative to drag-and-drop

#153
On Firefox mobile if I pick the last item then scroll up past the top of the first item and place it often doesn't reflect. There are probably other little bugs like this. Also if you pick and scroll past the area there was some jitter with the cancel and place options. Maybe need to deal with those edge cases. When it works well it is nice but I would be afraid to use something like this

Re: Show HN: Picknplace.js, an alternative to drag-and-drop

#156
I love this. We need more experimenting with UX status quo. Especially with drag and drop, which, I think all many would agree, is one of the not ideal UX patterns espacialy with scrolling involved.

The research is never over. Good ideas, bad ideas, doesn't matter as long as they continue to inspire.

Re: Show HN: Picknplace.js, an alternative to drag-and-drop

#158
post #13

This looks like an interesting concept! > I find that the drag and drop experience can quickly become a nightmare, especially on mobile. To me, drag and drop is only a nightmare on mobile. On desktop (using a mouse or trackpad), drag and drop actually works quite well. Your design experiment reminds me of a recent talk of Scott Jenson, where he talked about how we just took over established UX patterns from desktop t…

There are few things worse than a WIMP UI, touchpad, drag-and-drop with tiny targets, no clear visual feedback on what you actually did, and no undo.
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