While we are at unconventional tetris implementations: I wrote a cosmopolitan libc based tetris clone for Braille display users. IOW, pieces "fall" horizontally, and blocks are rendered with (unicode) braille. https://github.com/mlang/betris Big thanks to @jart, cosmo is a godsent for cross-platform TUI stuff.
I made one once which was just like normal Tetris, but you could fight against gravity and move the pieces upwards. It actually doesn't change the gameplay that much, because eventually you progress far enough that you just can't push 'up' fast enough, and gravity wins.
Show HN: Lazy Tetris
151–157 of 157 posts
Re: Show HN: Lazy Tetris
#152Re: Show HN: Lazy Tetris
#153Thank you all for playing and leaving such great suggestions and comments!! I will likely add many of these suggestions over the weekend. - Multi bag instead of fully random - No auto clear on game end - Clear hold on game reset - Rename to LAZY PUBLIC DOMAIN BLOCK GAME also, I need better UX or something, because some of the suggestions are already implemented but it’s prob not initiative/ hard to find. Clicking on…
Re: Show HN: Lazy Tetris
#154Re: Show HN: Lazy Tetris
#155Re: Show HN: Lazy Tetris
#156Re: Show HN: Lazy Tetris
#157Played for a little while and didn’t get a single L piece. I’m guessing you’re picking pieces randomly? If you wanted to further reduce the stress then you could use the single bag system (same link as below, bottom of the page). [1] https://strategywiki.org/wiki/Tetris/Pieces#L_piece
I had the same with an eye piece and I stubbornly continued building rows with single tile gap. It was so satisfying to get the I pieces in the end and finish it!