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Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

airma.sh

151–160 of 316 posts

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#151

Is it just me or is this becoming a more popular Internet game format. The reason I ask is because Slither.io uses this same idea.

The new era of Flash-type games?

"io games": Massively multi-player, real time, no login, no rounds (continuous game), just type your name and play.

There probably were a few flash games like this, but didn't caught on like it has now.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#152
post #85

I have now accidentally closed the game twice ctrl + w and bookmarked once ctrl + d but the game itself is so much fun :) +1 from me

Use mouse mode :)

Actually arrow keys are good enough to avoid that trap

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#155

Earlier quoted context omitted.

I mean this is nice but it's really not a lesson for web developers. The fact that this is 2.8mb doesn't really teach a web developer any lessons, unless you think that large website payloads exist because developers are literally too lazy or don't know how asset optimization works. Instead, having worked in web development, I know that website payload size is often driven by having to include vendored javascript for…

This is true for the sites, however then it's the vendors who are then lazy and put out bloated packages, which is much worse since they have an outsized impact on all the sites they're included on.

Yes. Not only that, it's the cumulative effect of having to include tags from so many vendors.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#156
Gameplay feedback:

  Mohawk (helicopter) and Prowler (stealthy) don't seem worth it.
The helicopter dies from a single stray rocket, random spam and attacks from behind. Alt+arrow for strafe worked in DooM because field of view always pointed away from the player. Here, strafing is hard to get used to. Since there are already 2 keys for ability, why not make one of them "strafe left" and the other "strafe right" ? Also, because helicopter lacks a clear point, it's harder to aim.

Stealthy Prowler is very slow and not especially fun to play. To the point that only effective way to play is to cloak after every rocket fired. You crawl towards a victim, then shoot at close range, then recloak. Visual notification is quite subtle, there's no sound and you end up mashing the ability key never quite sure if it already worked. So it kinda works against newbies... but sneak attacks are also effective with Goliath (the fat one) and Tornado (multifire). So I don't see the point. And here's the kicker: advanced players see it because they play (and aim!) by radar. This is an issue when fighting away from the crowd.

Thoughts on upgrades: - I would appreciate a kind of "laser sight" upgrade. Each level would render a laser line in front of your plane, and the line would get longer with levels.

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#157
post #34

How long has this been released? Seems very polished. How long did it take you to build?

In the changelog ( https://airma.sh/changelog ) it says today (10th Dec 17) was the first release.

I'd implied the same from the general player skill level. It's nice to play against people who are just as bad as me for a change!

Re: Show HN: Airmash – Multiplayer Missile Warfare HTML5 Game

#158

Earlier quoted context omitted.

Everything is running smoothly so it's not the HN effect. Might I ask what OS/Browser/ISP are you using?

I also have this problem. Windows 10, Chrome (hardware accel disabled), Comcast.

Maybe the JS Comcast is injecting that says you need a new modem is having an adverse effect, or maybe you just need a new modem. /s
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