> Destination Dispatch [...] are in general worse I wonder if this is an artifact of how the author used random destinations. I worked in a building that used Destination Dispatch, and the common travel pattern seemed to be: - Everyone who is not on the ground floor generally want to go to the ground floor. - People who are on the ground floor generally travel in large groups to the same destination. This happens bec…
I see hotels with the kiosk model changing the UI depending on breakfast rush hour