Live data from Hacker News

Show HN: Number Gacha, a gacha game distilled to its essence

isabisabel.com

141–149 of 149 posts

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#141
post #132
post #6

Earlier quoted context omitted.

I think the idea is that many games in essence boil down to this. Gamified random number generators. It's really well done, and hilarious.

Pretty much any game does (even the ones I enjoy). What I was wondering is what is the gameplay delta between this and a real gacha game. Some games, while basically a dressed up RNG, still give heavy weight to player input and decision-making in determining the outcome, whereas some games the player input essentially serves as the trigger to simply generate the next random number.

> Pretty much any game does (even the ones I enjoy)

The idea of video games being the equivalent of coin pusher arcade garbage is a relatively new one.

If games were just non-deterministic randomized RNG generators than the entire speed running community (and the associated hand-eye coordination) would be pointless.

https://en.wikipedia.org/wiki/Coin_pusher

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#142
post #132

Earlier quoted context omitted.

Pretty much any game does (even the ones I enjoy). What I was wondering is what is the gameplay delta between this and a real gacha game. Some games, while basically a dressed up RNG, still give heavy weight to player input and decision-making in determining the outcome, whereas some games the player input essentially serves as the trigger to simply generate the next random number.

> Pretty much any game does (even the ones I enjoy) The idea of video games being the equivalent of coin pusher arcade garbage is a relatively new one. If games were just non-deterministic randomized RNG generators than the entire speed running community (and the associated hand-eye coordination) would be pointless. https://en.wikipedia.org/wiki/Coin_pusher

What I meant is games being basically numbers dressed up in something more fun. Pretty much all games are just data manipulation GUIs. Though some do definitely incorporate game mechanics that strongly prioritize and reward good decision making and input by the player.

Even many tabletop games are really just interesting ways to modify numbers.

Though of course, it's the way you manipulate the numbers that makes it fun.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#143
post #139
post #136

Interesting game, but the battle is absolutely ruining it. Opened everything possible, I still have 3 locks to open, battle at 2001 (level 6), the attacker movement is just too fast to be able to react. Would be probably doable by keyboard but with mouse I just closed the browser tab as with 3 more locks to go, it just doesnt make any sense to even try.

The game was changed so now you can use Q, W, E for battle, much, much better. Meanwhile some things just dont let me sleep... it was more fun while decompiling games and trying to understand a logic in good ol' times... (function() { let itbe = 99999; let rawSave = localStorage.getItem('gacha'); let decoded = atob(rawSave); let saveData = JSON.parse(decoded); saveData.clubs = itbe; saveData.spades = itbe; saveData.h…

Thanks :)

The QWE is a charm shop item and at the end. Also the update made the other piece of JS below that added 1,2,3 stop working.

So I'm afraid I cheated to give myself the clubs to enable key block...

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#144
post #142

Earlier quoted context omitted.

> Pretty much any game does (even the ones I enjoy) The idea of video games being the equivalent of coin pusher arcade garbage is a relatively new one. If games were just non-deterministic randomized RNG generators than the entire speed running community (and the associated hand-eye coordination) would be pointless. https://en.wikipedia.org/wiki/Coin_pusher

What I meant is games being basically numbers dressed up in something more fun. Pretty much all games are just data manipulation GUIs. Though some do definitely incorporate game mechanics that strongly prioritize and reward good decision making and input by the player. Even many tabletop games are really just interesting ways to modify numbers. Though of course, it's the way you manipulate the numbers that makes it f…

yeah, I ca see that. A lot of that (particularly for RPGs) is more that you’re trying to simulate a real-world experience. How do you represent how dextrous a player character is, or how hard someone can bludgeon you over the head with a morning star?

So you create these gross oversimplifications as numerical values that can be discretely manipulated, then toss in some RNG to make things a bit more fun especially in games like Dungeons & Dragons.

But I've also been DM'ing a D&D campaign for years, and I've found that the farther you can get away from needing to refer to the numbers, and instead rewarding player ingenuity is both more liberating and more fun.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#145
post #68

Reminds me of NumberWang from Mitchell and Webb’s skits. https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih

Very funny. What is this a parody of?

https://en.wikipedia.org/wiki/Countdown_(game_show)

https://youtu.be/xph_VDc78Y0

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#146

I honestly had no idea what a Gacha is - but the sound of rolling kept me playing. :) Ive added this to the HN Arcade https://hnarcade.com/games/games/number-gacha

Thank you for telling about hnarcade, I just bought a game from this web page!

Whoa! This is the best thing I’ve heard in a long time :)

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#149
After 4 days, 1 hour, and 11 minutes, I got collection "super complete" (max level everything). This game is dangerous, nice job!

Some feedback:

  - The battle reward scaling falls off a cliff after the main game (after around level 10 or so).
  - There is a bug that can eat card packs if you spam click them while either a 10-pull or another card pack is finishing up (I don't remember which one it was, since it occurred sporadically).
  - 6 appears disproportionately often compared to every other number, seemingly because it is the only "common" in the first row. I'm not sure if this needs fixing.
  - In battles, if you "divide" while the boss is winding up, the animation cancels, but the attack still invisibly proceeds.
Post reply on HN