Earlier quoted context omitted.
This is such a good observation. UO had a real economy and social hierarchy because power wasn't handed to you. You could spend months as a fisherman or tailor and still have a meaningful experience. The gap between a grandmaster swordsman in full plate and a guy selling fish at the Britain bank was enormous, and both of them were having fun. Modern MMOs are theme parks where everyone gets the same ride (with pay per…
If starting from scratch, what would an MMO need to replicate that? I've experienced it first hand, but I can't grasp why it worked well like it did.
By complete coincidence, yesterday I was just looking at the website for a guild I was in 25 years ago on Oceania [2], which is somehow still online! I had a great time playing UO back then, but I don't think the experience can be recreated today. The people have changed.
1: https://news.ycombinator.com/item?id=33189823 2: http://tdr.iwarp.com/main_nfl.html