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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

141–150 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#142
This game is way better than it needs to be for a quick burst of advertising. Not only is the implementation fantastic, with perfect controls, but the level design is also great. I really enjoyed the multiple routes and the fact you can skip most of the advertising displays.

It seems such a shame that this isn't a full game. Removing the advertising and adding more complex levels with puzzles would make for a perfect little distraction.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#143
post #122

Is there a page somewhere that tells me what netlify is on a technical level? All I see it marketing speak and I can't make sense of it.

Turnkey web hosting. Drag and drop your build folder, get a URL. Or point it to your git repo.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#144
post #5

Earlier quoted context omitted.

Thanks for playing. Actually, your time is displayed once you finish the experience (there are 5 levels in total). During the project, we discussed adding a speed-run mode but ultimately had to drop this feature due to time constraints. However, we intentionally included some shortcuts in the level design with that intent in mind.

the purpose of the game was to force marketing upon the players. a speed run version would defeat the dwell time of the marketing on the screen. i'm sure the marketing department would not be a fan

For what it's worth our head of marketing was the one asking for a speedrun mode, but it just couldn't make the cut in terms of scope :)

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#145
That's quite fun! I didn't know about "Marble Madness", but it reminded me of Cuboro [1], a (hardware!) toy that consists wooden blocks and allows people to create quite complicated marble runs that look very very similar to this game.

[1]: https://de.wikipedia.org/wiki/Cuboro

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#147
post #105
post #102

Nice game, although I would expect to be able to use the gyroscope on mobile devices.

The issue with using the gyroscope is that the Device Orientation API requires websites to request user permission first (at least on iOS Safari), which we feared might drive away too many visitors.

It could be a game setting, no need to be by default.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#148

That's quite fun! I didn't know about "Marble Madness", but it reminded me of Cuboro [1], a (hardware!) toy that consists wooden blocks and allows people to create quite complicated marble runs that look very very similar to this game. [1]: https://de.wikipedia.org/wiki/Cuboro

[deleted]

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#149

Netlify CEO here. I spotted Little Workshop when I saw https://equinox.space/ on Hacker News and noticed it was running on Netlify. Loved the fluidness, speed and art direction of a game running directly in the browser and working smoothly on my phone. Immediately thought of them when we started thinking about a 5 million developer celebration and reached out. Love the result :)

I knew I recognized the feel of this project. It did quite well on the front page [0]. Hopefully you and others keep hiring them so we can keep enjoying their work!

[0] https://news.ycombinator.com/item?id=40113013

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