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Show HN: I made a web game called Almost Pong

lessmilk.com

141–150 of 189 posts

Re: Show HN: I made a web game called Almost Pong

#142

This has a real chance to be a successful mobile game, if I were you I may start thinking about an app. Every project has to stop somewhere, though, so leaving it as a fun little game in the browser would be fine too!

It is a mobile game. Used to play it years ago. Different style, but same idea. https://apps.apple.com/us/app/dont-touch-the-spikes/id895942...

Re: Show HN: I made a web game called Almost Pong

#145
If this isn't working for you on Firefox, check that dom.webaudio.enabled isn't set to false.

If Web Audio is disabled then window.AudioContext is undefined, causing a crash:

    Uncaught TypeError: AudioContext is not a constructor
        Sound https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485a33911cdf084acaeaf58ce17ce.js:5
        startGame https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485a33911cdf084acaeaf58ce17ce.js:482

Re: Show HN: I made a web game called Almost Pong

#150

I'm working on a game right now, and one of my roadblocks is how to handle the myriad of resolutions, aspect ratios, and portrait vs landscape modes, plus the overriding some mobile browsers do for touch (scrolling the screen, etc). What has been your approach to consolidating all of those differences so a game "just works" on all platforms?

Use the source[0], Luke...

0: https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485...

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