Show HN: I made a web game called Almost Pong
141–150 of 189 posts
Re: Show HN: I made a web game called Almost Pong
#142This has a real chance to be a successful mobile game, if I were you I may start thinking about an app. Every project has to stop somewhere, though, so leaving it as a fun little game in the browser would be fine too!
Re: Show HN: I made a web game called Almost Pong
#143Re: Show HN: I made a web game called Almost Pong
#144Re: Show HN: I made a web game called Almost Pong
#145If Web Audio is disabled then window.AudioContext is undefined, causing a crash:
Uncaught TypeError: AudioContext is not a constructor
Sound https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485a33911cdf084acaeaf58ce17ce.js:5
startGame https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485a33911cdf084acaeaf58ce17ce.js:482Re: Show HN: I made a web game called Almost Pong
#146It would be even better if every time you hit the paddles the speed increases, this way it becomes more difficult with time and makes the game less boring.
Re: Show HN: I made a web game called Almost Pong
#147Good game! I had fun playing it.
Re: Show HN: I made a web game called Almost Pong
#148Cool game! It would be even better if every time you hit the paddles the speed increases, this way it becomes more difficult with time and makes the game less boring.
Re: Show HN: I made a web game called Almost Pong
#149Re: Show HN: I made a web game called Almost Pong
#150I'm working on a game right now, and one of my roadblocks is how to handle the myriad of resolutions, aspect ratios, and portrait vs landscape modes, plus the overriding some mobile browsers do for touch (scrolling the screen, etc). What has been your approach to consolidating all of those differences so a game "just works" on all platforms?
0: https://d33wubrfki0l68.cloudfront.net/bundles/72f7c09a3e8485...