Show HN: DragonRuby Game Toolkit
141–146 of 146 posts
Re: Show HN: DragonRuby Game Toolkit
#142I don't see this mentioned on the website, but, if I remember correctly, they also have materials for teaching kids how to code. I was thinking about running something at my son's school last year before Covid shut everything down. The "hotloading" is really nice and the community on Discord is excellent.
Looks like a great resource.
Re: Show HN: DragonRuby Game Toolkit
#143Earlier quoted context omitted.
Wait, you're suggesting Ruby is better than Unity? This has to be a joke.
Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM
Re: Show HN: DragonRuby Game Toolkit
#144Earlier quoted context omitted.
Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM
Looks like the Ruby code in https://gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a99... does a fixed update, so maybe FixedUpdate with Unity would be a better comparison?
Re: Show HN: DragonRuby Game Toolkit
#145Thank you!
Re: Show HN: DragonRuby Game Toolkit
#146Lets say I am not a Ruby dev, what would compel me to learn this over Unity, Unreal, React Native game engine, or one of the other (thousand) game engines out there? Are there enough Ruby devs to sustain this? I remember Ruby Motion was a thing, then it wasn't... then it was again? I started learning web dev with RoR and quickly moved to Python as the ecosystem was so much bigger. I could transfer my Python knowledge…
Agree. I don't know if the Ruby interpreter is what I'd look to for performance in a game.