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Show HN: DragonRuby Game Toolkit

dragonruby.org

141–146 of 146 posts

Re: Show HN: DragonRuby Game Toolkit

#141
I was in search of a bare bones engine like Love that could deploy to many platforms. I didn't need a full-blown game dev environment, and I was leaning towards a coding heavy interface - no blueprints, drag-and-drop gui, etc. I found Defold, and I have been using it for about three months. I wonder how DragonRuby compares other than the Lua or Ruby choice as the scripting language. Defold does have more of an IDE/GUI to it, but you can stick to just coding. I program in many languages, so learning Ruby is not a big deal. I actually tried Ruby back in 2001. I liked the syntax. I'll have to try DragonRuby out, but I am afraid I'll wind up buying the Pro version to develop on Android. I don't like the yearly subscription model. I prefer buying a permanent license, and upgrade as I need it. The fact that DragonRuby costs money and is a subscription may just keep me on Defold. I will not know until I try it. I may surprise myself by falling in love with Ruby!

Re: Show HN: DragonRuby Game Toolkit

#142
post #3

I don't see this mentioned on the website, but, if I remember correctly, they also have materials for teaching kids how to code. I was thinking about running something at my son's school last year before Covid shut everything down. The "hotloading" is really nice and the community on Discord is excellent.

I think this is what you mean? https://wndx.school/p/dragon-ruby-game-toolkit-tutorial

Looks like a great resource.

Re: Show HN: DragonRuby Game Toolkit

#143
post #15

Earlier quoted context omitted.

Wait, you're suggesting Ruby is better than Unity? This has to be a joke.

Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM

So this YT video of 3:47 is going to prove that Ruby is faster and better than Unity? This is like comparing BASIC and C, but making sure BASIC is on a quad-core, and C on a 386 to make the point work.

Re: Show HN: DragonRuby Game Toolkit

#144

Earlier quoted context omitted.

Nope. Not a joke. We’re faster too: https://youtu.be/UuY7CWdvyWM

Looks like the Ruby code in https://gist.github.com/amirrajan/e26fc9de3c20e7c395f6809a99... does a fixed update, so maybe FixedUpdate with Unity would be a better comparison?

Agree. The comparison only works if you don't dig, or not ask questions.

Re: Show HN: DragonRuby Game Toolkit

#145
I jumped into DragonRuby myself and considering my current work involves Rails it was extremely easy to dive into DR and code in two game jams solo. Love it at minimum as a hobbyist tool and I see the potential for shipping to all platforms with the Pro license.

Thank you!

Re: Show HN: DragonRuby Game Toolkit

#146
post #13

Lets say I am not a Ruby dev, what would compel me to learn this over Unity, Unreal, React Native game engine, or one of the other (thousand) game engines out there? Are there enough Ruby devs to sustain this? I remember Ruby Motion was a thing, then it wasn't... then it was again? I started learning web dev with RoR and quickly moved to Python as the ecosystem was so much bigger. I could transfer my Python knowledge…

Agree. I don't know if the Ruby interpreter is what I'd look to for performance in a game.

This is mRuby, not Ruby. Different things. Think in mRuby as Lua and MRI Ruby as Python
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