Earlier quoted context omitted.
Wrong thread; I think you meant to post here: https://news.ycombinator.com/item?id=24917394
How does that even happen? Server burp?
Show HN: What would mechanical programming look like?
141–150 of 150 posts
Re: Show HN: What would mechanical programming look like?
#142The creator is very humble and didn't mention, so I will: You can support this awesome work on the Patreon site: https://www.patreon.com/mockmechanics Surely at least worth a few of your dollars.
Re: Show HN: What would mechanical programming look like?
#143Re: Show HN: What would mechanical programming look like?
#144Music player - https://youtu.be/Kz9GDBJuVwk
Re: Show HN: What would mechanical programming look like?
#145This is brilliant. Do you think it will be possible to have abstraction layers that can be commonly used by everyone? Like dependencies/modules that can be imported and tweaked on giving them parameters.
Unless you are talking about the machines themselves? The copier machine for instance can be set to copy in place or not, it has a toggle button for it. So, yeah, people can build library machines with all sorts of toggles, sliders etc to tweak their behaviour, and then you can use those to build even higher machine abstractions.
Re: Show HN: What would mechanical programming look like?
#146Re: Show HN: What would mechanical programming look like?
#147This is so cool and exciting! I have always been fascinated by the idea of making a virtual world where you can build test actual machines so the cost of experimentation is really low. It would enable so many people to experiment innovate in the physical world.
Re: Show HN: What would mechanical programming look like?
#148This is so cool and exciting! I have always been fascinated by the idea of making a virtual world where you can build test actual machines so the cost of experimentation is really low. It would enable so many people to experiment innovate in the physical world.
Thanks! That's an interesting angle I hadn't thought about before. I mentioned in the site creating prototypes of real machines, but I was thinking more of you brainstorming your own ideas. Maybe people can create virtual machines, ask other users to use them in the virtual world, work out all the design bugs, then if people really like it (and it is physically feasible) build it in the real world.
Just curious, is it a personal hobby project? How do you plan to sustain it?
This is definitely one of the most interesting project I have seen. Thanks for building it :)
Re: Show HN: What would mechanical programming look like?
#149Earlier quoted context omitted.
Thanks! That's an interesting angle I hadn't thought about before. I mentioned in the site creating prototypes of real machines, but I was thinking more of you brainstorming your own ideas. Maybe people can create virtual machines, ask other users to use them in the virtual world, work out all the design bugs, then if people really like it (and it is physically feasible) build it in the real world.
Yes, that would be super interesting. Not sure about the specifics but it would be a great place where people could come and collaborate on projects (maybe in future). It's also such a great teaching tool for kids. Just curious, is it a personal hobby project? How do you plan to sustain it? This is definitely one of the most interesting project I have seen. Thanks for building it :)
Re: Show HN: What would mechanical programming look like?
#150Honestly, I think Charles Babbage may have made the most progress in this area with his mechanical notation[0]. It is crazy that Babbage was able to design a the difference engine without any CAD software!
[0]http://blog.plan28.org/2014/11/babbages-language-of-thought....