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Show HN: I taught my little brother JS, and he made this videogame in a week

s-poony.github.io

141–150 of 285 posts

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#141
post #134

Earlier quoted context omitted.

With sufficiently high-frequency gyroscope data, it is possible to infer what a user types in with moderate precision. In some cases, it has even been shown to be possible to recover coarse audio data from the surrounding environment. https://bugs.chromium.org/p/chromium/issues/detail?id=421691 Browsers have added rate limiting to mitigate this threat. (Prior to that, my former team in Google Ads added our own rate l…

> gyroscope API we provided for ads Whaaaa?

Yeaaaaah. Our clients thought it was super-cool to add distracting battery-destroying parallax effects to their mobile ads. :|

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#142

Maybe your brother would be interested in this contest? https://js13kgames.com/ Like most everyone else, I was impressed. Way more interesting than I first thought possible with such a minimal game. The little red guy made the difference.

This one could easily be an entry to js1k: https://js1k.com/

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#143
post #69

Wow... Thought I was going to play for 10 maybe 15 seconds... I've never played a game for that long... This is seriously good. If you released this game without "little brother" I would think this was one of those amazing minimalist games. Thank you so much for making this!!

I don't understand, am I missing something? You just pick up blue and teal blocks while a red block slowly chases you? Why are people so excited about this? I feel like I'm missing something.

Same could be said of tetris, though. Sure, it's very minimalistic, but it is well done and the mechanics are fun to play.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#144

Earlier quoted context omitted.

FWIW, Safari on iOS didn't ask me either. I'm actually kind of disappointed.

It worked just fine for me.

GP meant that Safari doesn’t ask for permission to use the accelerometer. In that sense, it can’t have worked just fine for you since Safari doesn’t have that as a privacy option.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#145
Look at the code guys [1]. I love it. This is simple. There is not a single line of bullshit. I hope he gonna become a great programmer and continue to make beautiful code like that.

[1] https://github.com/S-poony/Ultra-Square-Catcher-USC-/blob/ma...

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#147
post #21

Cool game! Congrats to your brother. Doesn't work on current Firefox.

Worked fine for me on Firefox Quantum 64.0 on Windows 10.

Linux (Debian derived Bunsen) Firefox Nightly: worked

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#148

Look at the code guys [1]. I love it. This is simple. There is not a single line of bullshit. I hope he gonna become a great programmer and continue to make beautiful code like that. [1] https://github.com/S-poony/Ultra-Square-Catcher-USC-/blob/ma...

> There is not a single line of bullshit.

Don't want to be the killjoy here but isn't line 77-79 the same as 85-87? With the rest I can agree.

Re: Show HN: I taught my little brother JS, and he made this videogame in a week

#149
post #128

Nicely executed game. But looking at the source, the weird part is that it is half English, half French. It definitely doesn't look like the work of a single person. I also looked at the commit history and I liked the teaching comments. Clearly, there is a story behind that code. I suspect you did the first part together (moving square, ...) and that your brother played with it by himself later, adding the enemy, etc…

When I don't care about who's going to see it, my comments can be half Spanish and half English.
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