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Show HN: Chess-Inspired Roguelike

princechazz.com

131–140 of 159 posts

Re: Show HN: Chess-Inspired Roguelike

#131
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

This is highly parasitic: someone does a Show HN about their hobby project, and then you come and snap on to it like a leech with your to-be-paid-for completely unrelated game demo.

I find this kind of behaviour disgusting. Why don't you do a Show HN on your own?

Re: Show HN: Chess-Inspired Roguelike

#133
post #102

Earlier quoted context omitted.

Looks great! Gamedev is so cool, being able to create enjoyable, playable worlds and characters must be so satisfying. If you can tell me how to build something like this I will be so grateful.

It's really not that hard. There's a lot to learn, but it's doable. Start here: https://docs.godotengine.org/en/stable/getting_started/intro... Or if you're impatient like me you click "Your first 2D game" or "Your first 3D game" in the left bar (whichever you prefer) and go through that -- and skipping back to the intro/step by step when you don't understand something. By the end of that you'll have made your first…

[deleted]

Re: Show HN: Chess-Inspired Roguelike

#134
post #131
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

This is highly parasitic: someone does a Show HN about their hobby project, and then you come and snap on to it like a leech with your to-be-paid-for completely unrelated game demo. I find this kind of behaviour disgusting. Why don't you do a Show HN on your own?

> completely unrelated

They are both chess-inspired and roguelike.

IMHO this is a completely normal "hey I've been doing something similar" response. Why are you so aggressive about it?

Re: Show HN: Chess-Inspired Roguelike

#135
post #102
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

Looks great! Gamedev is so cool, being able to create enjoyable, playable worlds and characters must be so satisfying. If you can tell me how to build something like this I will be so grateful.

I've made games in Löve and with straight Python and it's always a lot of fun...though challenging at times. Where I tend to struggle is with the overall game structure. Without being an actual professional programmer (nevermind a game programmer), I'm always wrestling with how to design the code structure in a way that is logical and professional. Leveraging common game design patterns isn't at all straight forward for a person like me.

Here are two resources I found quite helpful...

https://gameprogrammingpatterns.com/

https://refactoring.guru/design-patterns

Re: Show HN: Chess-Inspired Roguelike

#136
post #131
post #18

There must be something in the water! I’ve been working on a (very different) chess-like roguelike, and just released the demo. Check it out if you’re a fan of weird chess puzzles, bad chess puns, and Hnefatafl! https://store.steampowered.com/app/3856240/Pieces_of_the_Kin...

This is highly parasitic: someone does a Show HN about their hobby project, and then you come and snap on to it like a leech with your to-be-paid-for completely unrelated game demo. I find this kind of behaviour disgusting. Why don't you do a Show HN on your own?

"Chess-related roguelike" is a an very crowded genre for unclear reasons and it's difficult to stick out.

So far I've played Shotgun Queen and Pawnbarian. There's also Ouroboros King, Demoncrawl, The Rookery, Passant, Chess Survivors, Gambonanza, Mind over Monarchy, and many more.

Re: Show HN: Chess-Inspired Roguelike

#137
"Chess-related roguelike" is a an very crowded genre for unclear reasons and it's difficult to stick out.

So far I've played Shotgun Queen and Pawnbarian. There's also Ouroboros King, Demoncrawl, The Rookery, Passant, Chess Survivors, Gambonanza, Mind over Monarchy, and many more.

There was even a Humble Bundle for mostly Chess-inspired indie roguelikes.

https://www.humblebundle.com/games/checkmate-chess-games-col...

Re: Show HN: Chess-Inspired Roguelike

#140
post #136
post #131

Earlier quoted context omitted.

This is highly parasitic: someone does a Show HN about their hobby project, and then you come and snap on to it like a leech with your to-be-paid-for completely unrelated game demo. I find this kind of behaviour disgusting. Why don't you do a Show HN on your own?

"Chess-related roguelike" is a an very crowded genre for unclear reasons and it's difficult to stick out. So far I've played Shotgun Queen and Pawnbarian. There's also Ouroboros King, Demoncrawl, The Rookery, Passant, Chess Survivors, Gambonanza, Mind over Monarchy, and many more.

I've not played as many (games in said genre) as you, jjmarr. And so, if you don't mind indulging me... I've an idea for a game that perhaps you'd be able to tell me if it's something you've already seen in play.

The mechanic is fairly simple for this board game (not computer/video): A standard chessboard and chess pieces are used, with a custom deck of cards for each player. Before moving any pieces, a card is revealed that effects enhancements/restrictions/story/etc. The selling point would be banking on the creativity of the deck, of course. If there is anybody that could run with this idea (if in fact original, which I doubt) before I do, I'd love to hear about it! ♟

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