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Show HN: Performative-UI – A react component library of design tropes
131–140 of 227 posts
Re: Show HN: Performative-UI – A react component library of design tropes
#132Re: Show HN: Performative-UI – A react component library of design tropes
#133Re: Show HN: Performative-UI – A react component library of design tropes
#134I've worked on several projects where people looked at the site, which was simple and straight to the point, and people would straight up tell me they didn't take it seriously because it didn't have these performative UI things on it. It's like when a Youtuber's audience complains about how they're constantly asking you to subscribe. The reason it happens is because the statistics say it works.
Re: Show HN: Performative-UI – A react component library of design tropes
#135Earlier quoted context omitted.
Ah it’s in the hero section, kind of scanned that section but had lost interest by that point
So the thing that made you go through all the components didn't even hold your attention enough to make your argument true
Re: Show HN: Performative-UI – A react component library of design tropes
#136Re: Show HN: Performative-UI – A react component library of design tropes
#137Also, I'm curious as to when the animated gradient text started being a popular thing. I started doing it back in 2021 or so. I think I was inspired by some of Apple's webpages at the time.
Re: Show HN: Performative-UI – A react component library of design tropes
#138Re: Show HN: Performative-UI – A react component library of design tropes
#139Re: Show HN: Performative-UI – A react component library of design tropes
#140Earlier quoted context omitted.
I don't think the commentary being made here is that startup websites should not be flashy. Just that, maybe they don't all need to look exactly the same as each other.
It seems to me the parent commenter is saying the opposite: looking exactly like each other _is_ the point. It's a form of social signaling, to indicate that a project "belongs" to the in group of high-flying successful AI hype projects. Note I'm not arguing that this is a good strategy. But given that so many people follow it I imagine it's not as bad as it appears on the surface.
They do the same with cars, where it's even more important and even more explicit. The design language has to change every couple years so that you can tell when somebody is driving a car older than 5 or so years. For example, currently we're doing blobs but with a few sharp features and muted colors. Before that it was more colorful and more metallic paint. Before that, in the 00s, it was pure blobs. Before that it was all sharp edges etc. Now sharp edges are beginning to make a comeback.
That's why I don't think we'll ever have the "one true design language". Fads and trends will continue, repeating themselves to a degree but also changing in new ways.