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Show HN: Number Gacha, a gacha game distilled to its essence

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131–140 of 149 posts

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#131

Earlier quoted context omitted.

At least money falls out of a slot machine... This is just rolling a dice and seeing what number you get. Seriously, that's all it was for me... where are the battles people spoke about?

You'd be surprised. In the mobile app stores, there are slot machine simulator games that are licensed reproductions of popular physical slot machines but don't pay out any actual money. They play all the visuals and sound effects of a win that the physical machine would if the player spins a winning combination and award virtual currency for more spins. Despite this, they rake in absurd revenue from people spending…

No I get the fruit machine emulators, I used to play them, paying for it might have been a step too far tho

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#132
post #6
post #5

Having never played gacha games but getting a good laugh out of this, is this really a thing people play? How different is the real gameplay?

I think the idea is that many games in essence boil down to this. Gamified random number generators. It's really well done, and hilarious.

Pretty much any game does (even the ones I enjoy).

What I was wondering is what is the gameplay delta between this and a real gacha game. Some games, while basically a dressed up RNG, still give heavy weight to player input and decision-making in determining the outcome, whereas some games the player input essentially serves as the trigger to simply generate the next random number.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#133

Earlier quoted context omitted.

And let's not forget the OG Progress Quest! [1] [1] https://progressquest.com/play/

Frank Lantz's Universal Paperclips is the absolute pinnacle of taking game mechanics to a logical extreme. Engaging to the point of existentialist crisis - anyone who describes themselves as a gamer owes it to themselves to complete a playthrough. https://en.wikipedia.org/wiki/Universal_Paperclips

well, hold on. Progress Quest is a zero player game. Paperclips is an incremental; e.g. https://www.incrementaldb.com/

this game has been added to incrementaldb!

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#134
I had a lot of fun. I think the progression curve gets boring around Boss Level 11. Introducing a prestige system could extend the runway.

I thought both Factor and Divide were interesting twists to the battle system, but neither were given enough room to breathe. With different boss numbers in the early progression, Factor can be tuned to make battles winnable that otherwise aren’t. That saves Divide for later in the progression. As it is now, they both surface around the same time and crowd each other’s debut.

It’d also be good to highlight new developments by making them unlockable in the Clubs skill tree. E.g. make an unlock or unlocks for “2-star numbers auto attack”. And “Unlock Factor where factorials of boss numbers get huge stat increases.” It mostly gives you a way to spell out and educate new mechanics, but also it pads out the Clubs skill tree which is a bit thin comped to other games like this.

I hope you keep iterating on it, it’s a really good game!

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#136
Interesting game, but the battle is absolutely ruining it.

Opened everything possible, I still have 3 locks to open, battle at 2001 (level 6), the attacker movement is just too fast to be able to react.

Would be probably doable by keyboard but with mouse I just closed the browser tab as with 3 more locks to go, it just doesnt make any sense to even try.

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#137

Do people like "gacha"? I thought people played games for the game experience, story, etc, and the gacha is just the monetization mechanic. It's like making a big deal out of paying $20 bucks a month, or buying loads of DLCs for example.

It basically functions the same way as gambling machines. There's a hook that gets people to play, and then the game itself uses psychological techniques to keep people playing, like increasing the time between payouts (or level ups).

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#138

There seems to be a graphical issue that makes the text very hard to read. It may be Firefox or my Dark Reader addon.

"hey, i have this add on that changes how websites are displayed, and I just wanted to let you know that my changes to your website break the site! Thanks"

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#139
post #136

Interesting game, but the battle is absolutely ruining it. Opened everything possible, I still have 3 locks to open, battle at 2001 (level 6), the attacker movement is just too fast to be able to react. Would be probably doable by keyboard but with mouse I just closed the browser tab as with 3 more locks to go, it just doesnt make any sense to even try.

The game was changed so now you can use Q, W, E for battle, much, much better.

Meanwhile some things just dont let me sleep... it was more fun while decompiling games and trying to understand a logic in good ol' times...

(function() { let itbe = 99999; let rawSave = localStorage.getItem('gacha'); let decoded = atob(rawSave); let saveData = JSON.parse(decoded); saveData.clubs = itbe; saveData.spades = itbe; saveData.hearts = itbe; saveData.diamonds = itbe; let reEncoded = btoa(JSON.stringify(saveData)); localStorage.setItem('gacha', reEncoded); location.reload(); })();

Re: Show HN: Number Gacha, a gacha game distilled to its essence

#140

I honestly had no idea what a Gacha is - but the sound of rolling kept me playing. :) Ive added this to the HN Arcade https://hnarcade.com/games/games/number-gacha

Thank you for telling about hnarcade, I just bought a game from this web page!
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