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Show HN: A macOS app to prevent sound quality degradation on AirPods

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Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#131

Do I need this if I already use something like SoundSource[1] to manually set the input source that's not the AirPods microphone? [1] https://rogueamoeba.com/soundsource/

No, and this just proves to the OP you can charge for an app and not have it be a subscription and it still be a viable business.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#132
post #104
post #86

Love the app but you lost me at “subscription”. I would totally pay for major upgrades when fixes are indeed needed, but not per month or year by default.

> I would totally pay for major upgrades when fixes are indeed needed, but not per month or year by default That's one model I like too and unlike one time payment for lifetime support, it's sensible. However, there's no straightforward way to implement it. How do you do it? Ship all the versions every time and show the user the latest version they have a license for? Ship a "shell" which will download the latest bin…

The best model I've seen for this is to simply charge for major version upgrades. It's totally at the developer's discretion what they put into any given major/minor/patch version so you can demarcate development in whatever way suits.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#133

Earlier quoted context omitted.

You don’t even need it to be as complex as that, I just have an aggregate device which only has the MacBook microphone input enabled and no outputs, then you set this as your _input_ device in Sound preferences, but leave the output device as is. It’s easy to create the aggregate input device, go to the Audio MIDI Setup app, in the audio window click the plus in the bottom right and choose “new aggregate device”, the…

I was excited to try this, since I'm a bit tired of selecting the input manually multiple times per day. Unfortunately, connecting AirPods automatically switches the input to them, regardless of the previously selected input device, whether it's an aggregate device or not.

Hm let me double check on this tomorrow! It works with my Sony headphones (which also cause MacOS to go into bad audio mode when you eg launch Shazam) but not sure I have tried the same with AirPods. Unless I did something else to lock it to that device and I’ve forgotten… anyway I’ll check on my work machine tomorrow

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#135
I think you may be underestimating the volume difference in paying users you're likely to get with a one-time vs subscription model. Looking at similar apps on the market, I suspect you would earn more revenue overall with a one-time payment (many more users paying slightly less each).

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#137
post #104

Earlier quoted context omitted.

> I would totally pay for major upgrades when fixes are indeed needed, but not per month or year by default That's one model I like too and unlike one time payment for lifetime support, it's sensible. However, there's no straightforward way to implement it. How do you do it? Ship all the versions every time and show the user the latest version they have a license for? Ship a "shell" which will download the latest bin…

Honestly what new features would realistically be added? These are those kinda utility apps that the end user should forget even exists. You do an update if a major OS version breaks it. Should be very low maintenance. 20 bucks a year for something that toggle a mic input is very expensive.

>Honestly what new features would realistically be added?

The features currently on my todo list if people keep using the app:

1) Currently the profiles are for AirPods exclusively, add generic support for other Bluetooth headphones.

2) Add support for custom profiles. For example some people might have many microphones and prefer different setups.

3) Improve continuity support by detecting user leaving the computer. For example, the user might be on a call and get to the other room and in that case it would be appropriate to switch to AirPods mic.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#138
post #114
post #111

Earlier quoted context omitted.

the going rate for a freelancer is $100/hr in my part of the world, but you can check your going rate. You can calculate your expected baseline yearly sales from this, based on how many hours you expect to work bugfixing and improving things on average per year. You can timebox the work- having a half-dozen services like this is exactly how Panic Inc. came to mass prominence. Everything depends on the actual amount o…

I think you should just release an app that does just that at your rates.

https://github.com/milgra/airpodssoundqualityfixer

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#139

Same can be achieved in a few lines of Lua using Hammerspoon and hs.audiodevice API. local builtinMicName = "MacBook Pro Microphone" hs.audiodevice.watcher.setCallback(function(e) defaultMic = hs.audiodevice.defaultInputDevice():name() if (e == "dIn " and defaultMic ~= builtinMic) then local builtinMic = hs.audiodevice.findInputByName(builtinMicName) builtinMic:setDefaultInputDevice() end end) hs.audiodevice.watcher.…

I love Hammerspoon so much and love seeing snippets like this come up.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#140
post #113

Earlier quoted context omitted.

I can understand this logic, but does every app generate enough revenue to sustain a developer full-time? I would think that some niche apps are able to bring in solid revenue for the amount of work put in. I'm unsure how much time would go into general upkeep and management. Could some of the others suggestions here work, asking users to pay for future updates? I'm in the same camp as most of these users. I have thi…

I think the issue these days is that so many VC funded companies give away products for free to essentially capture the entire market so no non-VC funded can compete with that, or numerous "free" (ad supported) or in-app-purchases funded competition (the ad supported ones frequently being just direct clones of other peoples work) force the purchase price down below the actual development cost. People now believe apps…

Oh I can't agree more.

When the VC money was sponsoring everything, everything's price has become free and today they are recouping their investment and people begin talking about "enshittification". Free(as on free beer) software was simply a predatory practice to shape the market in certain way and prepare it for exploitation.

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