As soon as I saw the "Gnome" face option I gnew exactly what I gneeded to do: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... EDIT: looks like the model doesn't like Duke Nukem: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... Cropping out his pistol only made it worse lol: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... A different image works a little bit better, thoug…
Show HN: Infinity – Realistic AI characters that can speak
131–140 of 320 posts
Re: Show HN: Infinity – Realistic AI characters that can speak
#132Hi Lina, Andrew and Sidney, this is awesome. My go-to for checking the edges of video and face identification LLMs are Personas right now -- they're rendered faces done in a painterly style, and can be really hard to parse. Here's some output: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... Source image from: https://personacollective.ai/persona/1610 Overall, crazy impressive compared to competing off…
I didn't know about Persona Collective - very cool! I think the issues in your video are more related to the style of the image and the fact that she's looking sideways than the race. In our testing so far, it's done a pretty good job across races. The stylized painting aesthetic is one of the harder styles for the model to do well on. I would recommend trying with a straight on portrait (rather than profile) and sho…
It's not stylization (alone): here's a short video using the same head proportions as the original video, but the photo style is a realistic portrait. I'd say the mouth is still overly wide. https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2...
I tentatively think it might be race related -- this is one done of a different race. Her mouth might also be too wide? But it stands out a bit less to me. https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2...
p.s. happy to post a bug tracker / github / whatever if you prefer. I'm also happy to license over the Persona Collective images if you want to pull them in for training / testing -- : feel free to email me -- there's a move away from 'painterly' style support in the current crop of diffusion models (flux for instance absolutely CANNOT do painting styles), and I think that's a shame.
Anyway, thanks! I really like this.
Re: Show HN: Infinity – Realistic AI characters that can speak
#133Tried my hardest to push this into the uncanny valley. I did, but it was pretty hard. Seems robust. https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2...
Not robust enough to work against a sketch https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... though perhaps it rebelled against the message
Re: Show HN: Infinity – Realistic AI characters that can speak
#134As soon as I saw the "Gnome" face option I gnew exactly what I gneeded to do: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... EDIT: looks like the model doesn't like Duke Nukem: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... Cropping out his pistol only made it worse lol: https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2... A different image works a little bit better, thoug…
Re: Show HN: Infinity – Realistic AI characters that can speak
#135I thought you had to pay artists for a license before using their work in promotional material.
Re: Show HN: Infinity – Realistic AI characters that can speak
#136Re: Show HN: Infinity – Realistic AI characters that can speak
#137Heads up, little bit of language in the audio.
https://6ammc3n5zzf5ljnz.public.blob.vercel-storage.com/inf2...
Re: Show HN: Infinity – Realistic AI characters that can speak
#138Earlier quoted context omitted.
No, not related. We just took some of Loopy's demo images + audios since they came out 2 days ago and people were aware of them. We want to do an explicit side-by-side at some point, but in the meantime people can make their own comparisons, i.e. compare how the two models perform on the same inputs. Loopy is a Unet-based diffusion model, ours is a diffusion transformer. This is our own custom foundation model we've…
[flagged]
Re: Show HN: Infinity – Realistic AI characters that can speak
#139Re: Show HN: Infinity – Realistic AI characters that can speak
#140Amazing work! This technology is only going to improve. Soon there will be an infinite library of rich and dynamic games, films, podcasts, etc. - a totally unique and fascinating experience tailored to you that's only a prompt away. I've been working on something adjacent to this concept with Ragdoll ( https://github.com/bennyschmidt/ragdoll-studio ), but focused not just on creating characters but producing creative…
Very cool! If we release an API, you could use it across the different Ragdoll experiences you're creating. I agree personalized character experiences are going to be a huge thing. FYI we plan to allow users to save their own characters (an image + voice combo) soon
Absolutely, especially if the pricing makes sense! Would be very nice to just focus on the creative suite which is the real product, and less on the AI infra of hosting models, vector dbs, and paying for GPU.
Curious if you're using providers for models or self-hosting?