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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

131–140 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#131

Earlier quoted context omitted.

Decided to disable email in code and try again. Not too optimistic but we'll see. Signups will fail, logins might still work if everything is cached.

Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".

Just switched to an actual transactional email service so it might actually work for a bit. (oops, still need to get verified to send more than 100...)

Re: Show HN: I built an indie, browser-based MMORPG

#132
post #116

Earlier quoted context omitted.

Pro tip: have 2-3 providers and make sure you can quickly switch between them

And that's why many indie projects fail before they start because people think they have to do something like this and build for scale before launch day :P

Half of all projects fail because they start with making a load balancer. The other half of projects fail because they become successful and don't have one.

Re: Show HN: I built an indie, browser-based MMORPG

#133

Earlier quoted context omitted.

Do you have any suggestions? Your game seemed very popular. Anything you wished you had focused more on?

Set your expectations accordingly. Coding is the fun part, but it's less than 5% of actually launching and making a successful product. If you don't think you want to spend most of your time not coding, don't try to make it a business! Marketing is more important than making something. You will get a small boost from things like this (I was always too embarrassed to post here!), but it's an endless pit of time and mo…

FWIW I've had great experiences recently with Bunny [0] to deploy content to a very affordable, very configurable CDN. Integration is also dead simple (you deploy normally to your regular site and then just replace hostname in all URLs with the CDN hostname, it handles the rest automatically)

Different than industrial CDNs but my new go-to for small-to-mid and indie sites.

[0] https://bunny.net

Re: Show HN: I built an indie, browser-based MMORPG

#134

Earlier quoted context omitted.

Thank you! I think, like you said, a good strategy will be to keep it fun and hobby-like as long as possible. I can definitely see the business-side of it sucking all my time and energy. I think doing some educational materials will be a worthwhile way to market and gain interest. Community building with something like a Discord server will also help. Competing as a business with something like Jagex is 100x harder t…

To be clear, it's not Jagex you're competing with. It's the 20+ other indie MMO solo developers who are trying to do the same thing as you, including but not limited to: RetroMMO, New Eden, Valorbound, Carth, Eterspire, Omuri, Shadefell, Cookie Dragon, Cinis, Cinderstone, Legends of Etherell, Legendarium, Mirage Realms, Aether Story, Ethyrial, and so on. There's more that come and go every month. Unfortunately, the #…

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Re: Show HN: I built an indie, browser-based MMORPG

#137

Earlier quoted context omitted.

Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".

Just switched to an actual transactional email service so it might actually work for a bit. (oops, still need to get verified to send more than 100...)

I own https://mailpace.com - if you sign up and set up your DKIM records you can send right away. Drop a note to support@mailpace.com once you're up and we'll remove your rate limits.

Re: Show HN: I built an indie, browser-based MMORPG

#138
post #132
post #116

Earlier quoted context omitted.

And that's why many indie projects fail before they start because people think they have to do something like this and build for scale before launch day :P

Half of all projects fail because they start with making a load balancer. The other half of projects fail because they become successful and don't have one.

Chick and egg problem with email providers. Prove you're not spam by having actual customers, then we'll allow you to send more than 100 emails.

Re: Show HN: I built an indie, browser-based MMORPG

#139

Earlier quoted context omitted.

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

groan There's no helping you people. Communism is a society without a state, classes, or money. There's no such thing as a "Communist government".

how is a communist society organized, absent of any state? Does it self-correct, like free market is supposed to self-correct, according to capitalism?

Re: Show HN: I built an indie, browser-based MMORPG

#140
post #94

For those of us who missed the party, can we have a video and screenies please please please? :D Also, a very long time ago I remember seeing the early genesis of minecraft emerging on iirc https://forums.tigsource.com/ . The community there is still vibrant, so if not already there then that is a good place to show your game and get solid feedback and encouragement :)

I remember AI Dungeon and character.ai taking off on HN. TIGS is still one of the best game communities around, even if the people have changed. Devlog section has some amazing things too, like Return of the Obra Dinn and Disco Elysium.

Or Minecraft.
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