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Show HN: Got sick of ads, so I made my own logic puzzle site

puzzlelair.com

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Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#122
post #14

Earlier quoted context omitted.

I mean the front page is full of LLM smells, so presumably the games are made that way too. And that's fair; this whole thing could be one-shot with any of the leading models.

I hear ya. Fair criticism. I'm a professional developer myself, but not great at design. I've tried to come up with a different looking site best I could. I went with a newspaper theme like back in the day when you'd get the puzzles in the paper. And then it was my idea to have a sudoku being solved as a graphic on the front page. I would push back that this could be one-shot by any of the leading models including Fa…

It’s not fair criticism. It’s just anti ai rhetoric.

Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#125
I see this kind of thing as the future of SaaS. Passionate developers out competing incumbents on both quality and price. One off purchases from "1000 true fans" is enough to make the effort worthwhile. It's a win-win for indie devs and their customers.

Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#127
I also hate ads in games, ... and as another serious restriction I only play on thumb slide games (think 2048) that just make me think enough (i want to relax) so I and Fable 5 developed https://squishy.franzai.com/ (Design is Opus 4.8, iOS Frame also Opus 4.8 - as Fable was gone by then).

Now waiting already for a week for Apple greenlighting my iOS update for the level builder...

Re: Show HN: Got sick of ads, so I made my own logic puzzle site

#129
Looks nice but feels severely underbaked. Did a medium soduku puzzle. Made a mistake, so I tried erasing it to get rid of the noise. 0? no. backspace? also no apparently. then I just mashed other number keys to see if the square was responive at all and I failed the puzzle. Why does sodoku need a fail counter in the first place?
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