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Show HN: Sonauto API – Generative music for developers

sonauto.ai

121–130 of 165 posts

Re: Show HN: Sonauto API – Generative music for developers

#121
post #117

I would encourage everyone who thinks "I want to apply AI to music" to look at the existing problems that creators have, talk to them, and work to bring new products to market instead of things that devalue their work. "Generate a rock song" is not a problem that working musicians have. "Take this riff I recorded with whatever guitar I have in the studio and show me what it sounds like as a Les Paul through a 5150 or…

Well, I create and know a fair bit about the history of music technology. Self playing pianos, for instance, allowed composers to write pieces with new complexities that would be physically impossible to play. Drum machines opened up for new types of music in the 1980s that would have been very unnatural for a physical drummer. In general, innovations in music come as consequences of technological advances and you cannot predict in advance how composers/musicians utilize these tools. The same is true for folk and classical music. The tempered scale, piano, various types of viola-like folk instruments etc etc. AI-generators is just a new tool.

I have used Music AI for what you describe, by uploading a track I have made myself and use diffusion on it with various genres, although I don't think that is the most interesting use case for Music AI.

Fusion is the most interesting use case IMHO.

Re: Show HN: Sonauto API – Generative music for developers

#122
post #87

i've been occasionally trying to get some usable ambience tracks from these various models, but none of them seem to be able to produce looping tracks based on results so far it also looks like more flexible approach to ai generation would be to generate set of stems/samples based on user description and let them to actually compose instead of producing complete audio (maybe this is already happening somewhere) - in…

Creating looping sections with Sunauto is generally not very difficult as the model is overly consistent when extending, so all you have to do is extend without changing the prompt and you should get a loop point.

If you have lyrics in your conditioning then you usually can use a [Chorus] section as your loop point as most music AI models render chorus section in away that affords crossfades. THAT ASSUMES that you keep the chorus sections with a gap less than about 60 seconds with 30 seconds exention as it can only see 90 seconds of the music track (or something in that range)

Re: Show HN: Sonauto API – Generative music for developers

#123
post #7

What is the point of generating this low quality AI slop music, what real use case do you have in mind?

What is slop music?

What makes these tracks "slop"?

https://sonauto.ai/song/942c0122-9358-4805-96c4-eb0537d97ca2

https://sonauto.ai/song/ba87e490-19f0-47c5-acb0-83a3b57a90e9

https://sonauto.ai/song/2b217436-0876-49bc-8a9c-d5807e626962

Re: Show HN: Sonauto API – Generative music for developers

#124
post #61

On one hand this is impressive, and I've been wondering when something like this would appear. On the other hand, I am -- like others here have expressed -- saddened by the impact this has on real musicians. Music is human, music theory is deeply mathematical and fascinating -- "solving" it with a big hammer like generative AI is rather unsatisfying. The other very real aspect here is "training data" has to come from…

You mean like how real pianists suffered when the automated piano came, or how live music died when the record player came?

Actually, noise that sounds like music is some of the best music there is: electroacoustic music.

A lot better than most music on the radio. ;-)

Re: Show HN: Sonauto API – Generative music for developers

#126
post #117

I would encourage everyone who thinks "I want to apply AI to music" to look at the existing problems that creators have, talk to them, and work to bring new products to market instead of things that devalue their work. "Generate a rock song" is not a problem that working musicians have. "Take this riff I recorded with whatever guitar I have in the studio and show me what it sounds like as a Les Paul through a 5150 or…

Well, I create and know a fair bit about the history of music technology. Self playing pianos, for instance, allowed composers to write pieces with new complexities that would be physically impossible to play. Drum machines opened up for new types of music in the 1980s that would have been very unnatural for a physical drummer. In general, innovations in music come as consequences of technological advances and you ca…

I think many folks making the "music technology" argument tend to blur things so that human composition is reduced to "just another dial, just another new tech aid for music", "get off my lawn" etc. But its interesting to note that generative AI is unique in that it needs massive amounts of music that has already been produced to train on. Its a very unique development with some interesting questions once you sharpen the picture a bit.

Re: Show HN: Sonauto API – Generative music for developers

#127

Earlier quoted context omitted.

> I can't concieve even the flimsiest of reasons why anyone would ever listen to (or license/sync/track/ ) any of those generated songs once the novelty of "music made by the AI" is gone. Easy: Independent/single-dev operations needing some quick background music for a project (game, whatever)

This is already easily solved by using royalty-free music or by licensing pre-made music from numerous publicly available sound libraries online -- with the added benefit of supporting actual musicians instead of plagiarist tech middlemen.

I think you got this wrong. Usually you use one electronic musician to create all the background music (or license pre-existing popular music), and with music AI you make that musician more productive. It is not like non-musicians will even be able to select the bad from the good of the AI output. It takes a trained ear to build functional AI music as well.

Nobody will hire live studio musicians or a symphony orchestra to create background music. Way too expensive.

Re: Show HN: Sonauto API – Generative music for developers

#128
post #96

Earlier quoted context omitted.

> Message me I don't see any contact info in your profile, but I have an email in mine. I am interested in hearing more about your process and if you have music for sale anywhere, I like to support electronic artists doing interesting stuff.

same here

I added a link in my profile if you're curious.

Re: Show HN: Sonauto API – Generative music for developers

#129
post #61

On one hand this is impressive, and I've been wondering when something like this would appear. On the other hand, I am -- like others here have expressed -- saddened by the impact this has on real musicians. Music is human, music theory is deeply mathematical and fascinating -- "solving" it with a big hammer like generative AI is rather unsatisfying. The other very real aspect here is "training data" has to come from…

> Message me if anyone's still interested in "dumb" AI like that. :-) Not sure how to reach out, but I'm definitely interested in reading about procedural methods in music synthesis. Any links describing your approach?

Added a link in my profile that leads to a brief demo and description. Not posting here as it'd crumble under too much load. :-/

Re: Show HN: Sonauto API – Generative music for developers

#130
post #103

Earlier quoted context omitted.

What rule is there against discussing piracy on HN?

This is promotion of piracy and trying to get the community to engage and validate it - if you can’t see the line then maybe take the time to learn that it exists and how to recognize it.

What piracy?

Copyright does not cover ideas, generic patterns, timbres etc.

If you know music history then will know that classical composers borrowed heavily. Without it, we would still be at the stone age level.

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