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Show HN: A macOS app to prevent sound quality degradation on AirPods

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Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#121
post #81

Sorry to crash your launch but this is supposed to be fixed in the new version of MacOS Sequoia + AirPods 2 https://www.headphonesty.com/2024/07/apple-solves-bad-airpod... I'm still on Sonoma for work reason so I didn't test it.

I would be happy if its fixed! I'm on Sequoia 15.1 and it's not fixed yet. This is not exactly my million dollars idea, just a side project I made for personal use decided to see what happens if I put it on the AppStore :)

Fingers crossed it gets fixed.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#122
I appreciate the effort (and unlike others, I like the lengthy explanation and supporting links), but you lost me at subscription. The model is untenable for the (average) consumer and I can't in good conscience support an all-rental future, however small this step may be.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#124
post #94

Earlier quoted context omitted.

Thanks! Much appreciated. Unfortunately I don't see how 20$ one time fee will works for such a niche app. After commissions and taxes $20 becomes $10. Anywhere in the developed world the money required only to survive is at least 2000$, which means I will need to be selling 200 copies every month as long as the app exist only to get basic level of income and accumulating customers that I will have to support the year…

Let me start by saying that I wish you the best of luck and success with the app. With this said, I have many subscriptions that "costs less than a coffee per month", to use a popular excuse. The problem is that I pay $3 here, $5 there, $7 for this, $10 for that... and when I add it all up, it's a lot of coffee, if you know what I mean. And at this point I don't see why I should pay for a program that will work witho…

> ome apps give you x years or x macOS updates for X dollars. After that, if you want a new update, you pay for another x years/pay for the latest major update (or something like that).

I know, I actually like that model too. It's just that there's no straightforward way to implement it. If Apple offered such model, I would pick it at heartbeat.

Currently, such a thing will add so much needless implementation complexity to such a simple app. It's just too much of an effort for a side project-turned-commercial-product.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#125
post #42
post #8

Earlier quoted context omitted.

I guess the target audience is audiophiles that are willing to pay $100 for gold plated connectors.

On the other hand, true audiophiles wouldn't be caught dead using Bluetooth headphones anyway. 256kbps AAC? Only 44.1 kHz!? The horror!

Ah, those audiophiles? If anything, that's the perfect opportunity to sell them some [orders of magnitude overpriced] essential oils diffuser with proprietary pouches with... uh... gold nano particles to improve lossless signal transmission over the air.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#126
post #94

Earlier quoted context omitted.

Thanks! Much appreciated. Unfortunately I don't see how 20$ one time fee will works for such a niche app. After commissions and taxes $20 becomes $10. Anywhere in the developed world the money required only to survive is at least 2000$, which means I will need to be selling 200 copies every month as long as the app exist only to get basic level of income and accumulating customers that I will have to support the year…

I can understand this logic, but does every app generate enough revenue to sustain a developer full-time? I would think that some niche apps are able to bring in solid revenue for the amount of work put in. I'm unsure how much time would go into general upkeep and management. Could some of the others suggestions here work, asking users to pay for future updates? I'm in the same camp as most of these users. I have thi…

I don't expect it to generate full time job level income, all I expect it not be a burden.

I used to make free apps, browser extensions and so on. Dropped everything because it becomes full time job and if its going to be a full time job I must be compensated accordingly.

I'm no longer a teenager and my time is no longer paid by my parents. It's possible to have other business models where the software is "free" but on this particular case I don't see how it can be. Transcribe all the user audio and share it with advertisers? Please no.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#128
post #94

Earlier quoted context omitted.

Thanks! Much appreciated. Unfortunately I don't see how 20$ one time fee will works for such a niche app. After commissions and taxes $20 becomes $10. Anywhere in the developed world the money required only to survive is at least 2000$, which means I will need to be selling 200 copies every month as long as the app exist only to get basic level of income and accumulating customers that I will have to support the year…

> I will need to be selling 200 copies every month as long as the app exist only to get basic level of income First of all, it's probably an unrealistic expectation that a small utility like this should be able to provide you with a basic level of income. Second, in terms of pricing, you seem to be trying to make moral arguments about greed and scams here. But you should simply be realistic about the demand curve, an…

I'm not really interested in maximizing my profit, I simply don't want a burden. If people like it, use it then they pay for it and I take care of the app and if not the project dies off without me having to support potentially thousands of customers for years to come.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#129
post #104
post #86

Love the app but you lost me at “subscription”. I would totally pay for major upgrades when fixes are indeed needed, but not per month or year by default.

> I would totally pay for major upgrades when fixes are indeed needed, but not per month or year by default That's one model I like too and unlike one time payment for lifetime support, it's sensible. However, there's no straightforward way to implement it. How do you do it? Ship all the versions every time and show the user the latest version they have a license for? Ship a "shell" which will download the latest bin…

Honestly what new features would realistically be added? These are those kinda utility apps that the end user should forget even exists. You do an update if a major OS version breaks it. Should be very low maintenance.

20 bucks a year for something that toggle a mic input is very expensive.

Re: Show HN: A macOS app to prevent sound quality degradation on AirPods

#130
post #15
post #3

23€ per year for an automatic source switcher ? I understand it might be more tricky that it looks, but it's more than I am willing to pay, event for a lifetime license.

It't the second lowest monthly price point for subscriptions and I thought that dropping 2 months off on yearly pricing is nice: https://a.dropoverapp.com/cloud/download/df0874fb-2800-4d2e-... It's an extremely niche product, if I end up getting 1000 paying users, I will be making about 1000 USD/month from this after Apple's commission and sales tax. I don't expect to have that many users, honestly. So if it happens…

I didn't meant to undervalue your work, you are entitled to your pricing. I shared my perceived value, and for wrong reasons, I'm just frustrated because I've been looking for this exact usage for a long time, and I just can't find rationale spending that much only for convenience.

Note, for your marketing, I can't recommend your app at that price, but at low enough price I would recommend your app to all my coworkers at each bluetooth hiccups, because just as you state, mac microphones are much better, and I hate suffering bad microphones.

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