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Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

121–130 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#121

Earlier quoted context omitted.

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

I don't know why you're being downvoted, that's exactly how it'd work under Stalinist communist regime.

Stalinism is one specific variety of communism, in my experience most leftists today are critical of the overly centralized and rigid type of state structures that may have been present in historically socialist oriented nations.

Re: Show HN: I built an indie, browser-based MMORPG

#122

Earlier quoted context omitted.

Racism solved, world hunger and poverty next.

cyan: selling lobbies 100gp

Only have been on in for like 3 seconds before crashing, the game definitely gave me early RuneScape vibes. Tbt to RuneScape in the school library in like 2006

Re: Show HN: I built an indie, browser-based MMORPG

#123

Earlier quoted context omitted.

groan There's no helping you people. Communism is a society without a state, classes, or money. There's no such thing as a "Communist government".

Serious question: How is that different from anarchy?

Communism doesn't imply anarchy as it is primarily an economic system rather than a form of government.

Re: Show HN: I built an indie, browser-based MMORPG

#127

For those of us who missed the party, can we have a video and screenies please please please? :D Also, a very long time ago I remember seeing the early genesis of minecraft emerging on iirc https://forums.tigsource.com/ . The community there is still vibrant, so if not already there then that is a good place to show your game and get solid feedback and encouragement :)

[deleted]

Re: Show HN: I built an indie, browser-based MMORPG

#128

This is great. It reminds me of something that was released circa 2000-2005, when there were more experimental fun things online.

We need more "fun" places on the internet. It feels so dreary and manufactured most of the time.

Agreed 1000%.

Re: Show HN: I built an indie, browser-based MMORPG

#129
post #97

Earlier quoted context omitted.

Nice job with Genfanad! That looked like a really neat game. I don't have a good plan for profitability other than try to keep my expenses as low as possible and see if I can find some way to scrape by in a year or two.

IknowIknow! You could have some lets call it "lootboxes" that people could pay real money for to open. And in them they would find items to use in the game! :-) A bit more serious, I haven't seen many attempts at just making a donation bar showing how much it costs to keep it running per month? Let people donate until the bar is filled, when it overflows it goes to next month. Very visible on login screen. In this ba…

I think presenting costs as a rough “per user/player” calculation might be more effective than presenting just the total cost. That way people are reminded of their own personal resource usage, which seems like a more manageable/tangible number, and it can be accompanied by the broader stats since of course not everyone voluntarily pays (and some people pay more than their fair share).
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