[spoiler alert] I knew that 4 colours sufficed for any arbitrary map from back in the day when I learned this, but still I found it VERY rewarding by attempting to draw a map that needed 5 colors, and how intuitive this demo was for getting a "feel" for a thing that I knew only theoretically! Like I needed an impossible geometry to fit, either an area that stretched to a zero-width path (which would becomes a point,…
Show HN: I made a puzzle game that gently introduces my favorite math mysteries
121–130 of 177 posts
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#122> Warning: very difficult! Skip after trying a lot. I think "very difficult" is misleading here. It implies there is an answer if you try hard enough.
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#123Earlier quoted context omitted.
I've always found what happens in the third dimension weird. A 0-dimensional space needs up to: 1 color. A 1-dimensional space needs up to: 2 colors. A 2-dimensional space needs up to: 4 colors. A 3-dimensional space needs up to: ∞ colors. I can easily picture why a 3D space has no limit to the number of colors (personally I always imagine color blocks hanging in space connected to every other color block by bendable…
Imagine the colours of a hypercube in 4-dimensional space!
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#124How does the zero-knowledge solution make sense? Can't you just cheat and show me two random different colors whenever I click two post-its?
Note that the entire map is sent again, shuffled its color each time after you choose the two points.
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#125My two cents of the ZKP illustration is that directly using hashes are more likely to convince "computer-friendly" people to introduce the commitment scheme.
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#126Wow, this was a lot of fun. 3 was a lot harder than expected — a great exercise for anyone honestly. I'm a math nerd so this was cool visualized!
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Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#127Well beyond effectively trivial ones where you try over and over again.
But the algorithm for coloring with five is pretty easy (relatively speaking still involves fun graph theory)
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#128[spoiler alert] I knew that 4 colours sufficed for any arbitrary map from back in the day when I learned this, but still I found it VERY rewarding by attempting to draw a map that needed 5 colors, and how intuitive this demo was for getting a "feel" for a thing that I knew only theoretically! Like I needed an impossible geometry to fit, either an area that stretched to a zero-width path (which would becomes a point,…
there has to be a layman's explanation. I knew the easiest way to get four colors was to put a split square inside another split square "donut", but the reason you can't force 5 colors is that word "inside". There has to be a nice, tidy "verbal proof" that no matter what, one or more colors will be "trapped" inside at most 3 other colors.
Re: Show HN: I made a puzzle game that gently introduces my favorite math mysteries
#129Loved the interactions and flow overall but I'm a bit lost on the zero knowledge proof example. I'm familiar with the concept but I don't follow how the example is one. E.g. "By repeating the process enough times, the probability that you never catch me becomes smaller than, say, getting struck by lightning" doesn't seem to show it's a proof? If I pick a hundred numbers it'll look like I just proved some black box fu…
I think the answer is that each time you reveal the colours, you observe that they are within the set of three colours illustrated at the beginning of the proof. Whichever you reveal, you never find a fourth colour. This confused me at first.