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Show HN: Lazy Tetris

lazytetris.com

111–120 of 157 posts

Re: Show HN: Lazy Tetris

#111
i had some interesting thoughts while playing about how this aligns with the work of startups.

Even with the constraints of time and gravity removed and with undo, it's still quite easy to make choices that keep the structure up but leave gaps which are hard to fill in. These end up leading to cruft that's hard to get rid of.

With some degree of ability to look ahead, it's hard to break away from the human psychology of aligning the structure to your expectations for a certain piece, that may or may not be coming in the near future. somewhat analogous to building for an audience that may not be there or may never come.

Despite having all advantages, it's still quite possible to paint yourself into a corner and fail.

One can learn a lot from this game if they take the time to observe it.

Re: Show HN: Lazy Tetris

#114
post #73

Thank you all for playing and leaving such great suggestions and comments!! I will likely add many of these suggestions over the weekend. - Multi bag instead of fully random - No auto clear on game end - Clear hold on game reset - Rename to LAZY PUBLIC DOMAIN BLOCK GAME also, I need better UX or something, because some of the suggestions are already implemented but it’s prob not initiative/ hard to find. Clicking on…

Multi bag is probably over-complicating things. You can take a note from TGM and just keep a running window of the last n pieces and reroll m times until you get one that wasn't in the window or run out of tries. I think n is usually 4 and m is usually 6. This works great, is easy to implement and doesn't feel too predictable (i.e. like single bag does.) Also you can preload the window with two S's and two Z's to lower the odds of getting those first, since that's annoying :)

Re: Show HN: Lazy Tetris

#115
I send it to my wife and she couldn't move the pieces because the page preview exits when she swipes. There are several tricks to disable this default behavior and it would be nice to add them

Re: Show HN: Lazy Tetris

#116
This is super fun and relaxing. Maybe this is me being supremely lazy in Lazy Tetris, but I wish there was a way to fully clear the whole thing to reset the game without refreshing the page. That would let me play this endlessly.

Thanks for making and sharing!

Re: Show HN: Lazy Tetris

#117

This is super fun and relaxing. Maybe this is me being supremely lazy in Lazy Tetris, but I wish there was a way to fully clear the whole thing to reset the game without refreshing the page. That would let me play this endlessly. Thanks for making and sharing!

Keep stacking until you "lose", then the stage is set up again.

Re: Show HN: Lazy Tetris

#118

I send it to my wife and she couldn't move the pieces because the page preview exits when she swipes. There are several tricks to disable this default behavior and it would be nice to add them

How do I lock the preview window?

Re: Show HN: Lazy Tetris

#120
post #77
post #29

While we are at unconventional tetris implementations: I wrote a cosmopolitan libc based tetris clone for Braille display users. IOW, pieces "fall" horizontally, and blocks are rendered with (unicode) braille. https://github.com/mlang/betris Big thanks to @jart, cosmo is a godsent for cross-platform TUI stuff.

I made one once which was just like normal Tetris, but you could fight against gravity and move the pieces upwards. It actually doesn't change the gameplay that much, because eventually you progress far enough that you just can't push 'up' fast enough, and gravity wins.

>but you could fight against gravity and move the pieces upwards

I love that idea, sometimes you just need a little time to figure out where you want to move/rotate it to.

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