Live data from Hacker News

Show HN: I built an indie, browser-based MMORPG

alpha.reconquer.online

111–120 of 165 posts

Re: Show HN: I built an indie, browser-based MMORPG

#112

Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback! There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.

Decided to disable email in code and try again. Not too optimistic but we'll see. Signups will fail, logins might still work if everything is cached.

Root cause of the issues: Trying to connect to an SMTP service to send OTP's that began to block me after "suspicious activity".

Re: Show HN: I built an indie, browser-based MMORPG

#113

Looks like there is some sort of DOS attack =(

Turned out to be my email service blocking me for "suspicious activity". Error logs weren't helpful for some reason. I didn't realize my server would crash if it couldn't do an initial connection to the email server.

Re: Show HN: I built an indie, browser-based MMORPG

#115

Logged in, saw a guy spitting out racist words, attacked the shit out of him with two other strangers, we've beat racism, 10/10 game.

Racism solved, world hunger and poverty next.

cyan: selling lobbies 100gp

Re: Show HN: I built an indie, browser-based MMORPG

#116

Giving up for today. I think I reached a SMTP email limit and that's causing failures elsewhere related to TCP connections. I'll look into it tomorrow. Thank you for all the feedback! There were 5000+ successful logins! I think I need a better SMTP email provider and a way to make sure a failure doesn't crash everything else.

Pro tip: have 2-3 providers and make sure you can quickly switch between them

And that's why many indie projects fail before they start because people think they have to do something like this and build for scale before launch day :P

Re: Show HN: I built an indie, browser-based MMORPG

#117

Earlier quoted context omitted.

Wouldn't communism be "our"?

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

groan There's no helping you people. Communism is a society without a state, classes, or money. There's no such thing as a "Communist government".

Re: Show HN: I built an indie, browser-based MMORPG

#119

Earlier quoted context omitted.

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

groan There's no helping you people. Communism is a society without a state, classes, or money. There's no such thing as a "Communist government".

[deleted]

Re: Show HN: I built an indie, browser-based MMORPG

#120

Earlier quoted context omitted.

no, it should be the State's pickaxe, that the central committee might entrust to you so that you work your part in the 5-year plan

groan There's no helping you people. Communism is a society without a state, classes, or money. There's no such thing as a "Communist government".

Serious question: How is that different from anarchy?
Post reply on HN