I've long been fascinated by the intense role of path dependency in what technologies and art styles get really explored and mapped out in connection with computers, and I think Flash is a magnificent example of that in action. Until Flash got really big, 2D vector art styles in games were really pretty underexplored. Not totally - there were games like Out of This World, say - but in general 2D games historically le…
Show HN: Thoughts on Flash in 2023, in Flash, in 2023
111–120 of 126 posts
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#112I was a huge Flash nerd, all the way since Macromedia Flash 5. I learnt programming with Flash 5 and action script. I have been at it until Flash 8. Then I stopped putting effort to keep-up and eventually Flash died. Something was lost in the internet culture. Flash was the language of web art. I don't know what is the new language for that anymore. If anyone knows, please do tell me. WebGL? Any WebGL-powered framewo…
We make Construct Animate which can do Flash-style animation right in the browser: https://www.construct.net/en/animation-software
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#113Since Ruffle is running the Flash for this, couldn't one just keep using Flash via Ruffle?
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#114Since Ruffle is running the Flash for this, couldn't one just keep using Flash via Ruffle?
From what I know, Ruffle cannot emulate AS3 properly yet, so you’re pretty much stuck with old AS2 for the time being (though it seems some devs prefer it).
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#115Earlier quoted context omitted.
That's pretty much it - though it's been able to target other platforms since long before the "Animate" name change. I believe it still has a small-but-significant market share in the animation industry (mostly TV stuff) (hence the name!), but there's waning support for anything else. That said, Ruffle ( https://ruffle.rs/ ) is keeping flash alive on the web, preserving the legacy of flash and enabling people to make…
Last I heard, my buddy Pringle was still using it to do Teen Titans. He picked it up along with me when we were at Spumco doing web stuff and ended up at Cartoon Network, doing stuff like Foster's Home For Imaginary Friends. I think the last I heard from him was like a decade ago, so who knows, maybe he and his crew finally moved on to some other tool. But it definitely persisted in the animation industry long after…
While Adobe is still making animate Teen Titans Go! (a Spongebob-esque spinoff of the original show), as well as many other US animated shows past 2012, moved on to Toon Boom.
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#116Earlier quoted context omitted.
Last I heard, my buddy Pringle was still using it to do Teen Titans. He picked it up along with me when we were at Spumco doing web stuff and ended up at Cartoon Network, doing stuff like Foster's Home For Imaginary Friends. I think the last I heard from him was like a decade ago, so who knows, maybe he and his crew finally moved on to some other tool. But it definitely persisted in the animation industry long after…
Since you worked at Spumco, weren't the animators using a combo of hand-drawn work and PowerAnimator or did things move on quite quickly to digital art by the time you were there? While Adobe is still making animate Teen Titans Go! (a Spongebob-esque spinoff of the original show), as well as many other US animated shows past 2012, moved on to Toon Boom.
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#117It's 2023, what are my thoughts on Flash? It still doesn't work on mobile. That's my only thought. My phone is more powerful than my computer was when Flash died. Makes no sense.
Only if "mobile" equates to "iPhone". And even then, it ran; it was the rendering engine for the old iPhone Youtube app. Lord Jobs simply didn't let it into the App Store for fear it would displace all the native games like iBeer. Flash ran on Android natively; even ran on Windows Mobile 6.5, for those who remember it. It was Adobe that ended support for it, as Google also didn't want them competing against the Play…
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#118Earlier quoted context omitted.
Since you worked at Spumco, weren't the animators using a combo of hand-drawn work and PowerAnimator or did things move on quite quickly to digital art by the time you were there? While Adobe is still making animate Teen Titans Go! (a Spongebob-esque spinoff of the original show), as well as many other US animated shows past 2012, moved on to Toon Boom.
I was there during the WPH era, when there was a hybrid digital/physical process. The workflow was boards>layout>inks>painstaking hand-optimization of scanned inks in some autotrace program that's long gone>Flash>color>animation. The parts that John interfered with the most were layout and animation. The Flash side wasn't allowed to draw a damn thing, we just chopped up approved drawings and moved them around.
Re: Show HN: Thoughts on Flash in 2023, in Flash, in 2023
#119Earlier quoted context omitted.
Nothing. The ease with which Flash allowed one to create all these web experiences, with little to no programming, is still unmatched to this day.
I feel like the same is true of Visual Basic 6. (Excuse me, I'll wait....) OK, now that we've all calmed back down, VB6 has been unmatched in the way that it allowed someone with zero experience to drag-and-drop and write in what looks like pseudocode to get some little business widget built. Yes, you can engineer something with better architecture that's less likely to paint you into a `DoEvents()` corner. Yes, the…