Show HN: I made a web game called Almost Pong
111–120 of 189 posts
Re: Show HN: I made a web game called Almost Pong
#1127 hits
yep
Re: Show HN: I made a web game called Almost Pong
#113Re: Show HN: I made a web game called Almost Pong
#114Re: Show HN: I made a web game called Almost Pong
#115Re: Show HN: I made a web game called Almost Pong
#116This is addicting! Make it a mobile app! (Should be simple with Unity) Create a launching website, add branding (keep it simple) And ad a daily challenge / and allow users to share it. 80% sure your game will grow fast in MAU
May I ask why? Like Wordle, this game seems perfect for the web browser. Not every game needs to be an app; virtually all mobile browsers allow you to shortcut a website to your phone's dashboard. Wordle demonstrates the general public is still perfectly happy to access a web based game.
I also can't see need to rewrite it in a fully fledged game engine, such as Unity? That seems to me to add a lot of overhead for what is a really simple game.
Re: Show HN: I made a web game called Almost Pong
#117Re: Show HN: I made a web game called Almost Pong
#118This has THE MOST satisfying sounds of any game I've ever played
Re: Show HN: I made a web game called Almost Pong
#119This is funny. I feel this could evolve into a different game based on the number of players: 1 Player = Almost Pong 2 Players = Pong 3 Players = Pong + Almost Pong
Re: Show HN: I made a web game called Almost Pong
#120Ha! I read the instructions and did exactly what it said. Hit space once and the "ball" started to move on non-touch device, I was trying to figure out how to move the paddles so continuously kept watching the ball drop with 0 score. I was halfway convinced that it was a joke game (which would have been pretty clever).