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Show HN: Final Touch

finaltouchapp.com

111–120 of 121 posts

Re: Show HN: Final Touch

#111
post #63

you should create an affiliate link (if you can) and let us try to sell it for you, get a cut.

sure what cut do you think is reasonable?

At least when I've done affiliate sales for information products, the cut is generally 51% or higher (since each sale costs you nothing, and the affiliate is driving you traffic you wouldn't have otherwise). For recurring income, it's usually 35% or so.

Re: Show HN: Final Touch

#113
post #85

As for all these people bitching about the price of this app: If you think it is worth less than the value that it represents to you then you should go and re-create this app and sell it at a lower price point rather than telling the original developer to lower his price. Be sure to publish your figures. If you find that $16 is less than the value you'd extract from the app then you should probably buy it. Of course…

That's some kind of logical fallacy... sort of like saying... "if you think that aircraft carrier is overpriced, you should build one and sell it yourself."

One can determine objectively whether something is overpriced based on comparisons with competing products.

Re: Show HN: Final Touch

#114
post #113
post #85

As for all these people bitching about the price of this app: If you think it is worth less than the value that it represents to you then you should go and re-create this app and sell it at a lower price point rather than telling the original developer to lower his price. Be sure to publish your figures. If you find that $16 is less than the value you'd extract from the app then you should probably buy it. Of course…

That's some kind of logical fallacy... sort of like saying... "if you think that aircraft carrier is overpriced, you should build one and sell it yourself." One can determine objectively whether something is overpriced based on comparisons with competing products.

If an aircraft carrier is overpriced then there is a market for cheaper ones and you can make a bundle by putting your money where your mouth is (assuming you are right, of course).

If making aircraft carriers is not your thing then you shouldn't be telling other people how much to charge for theirs.

The only reason multiple competing products would come in to existence is because of people going the first route.

Re: Show HN: Final Touch

#115
Have you at all checked if graphic designers need this sort of functionality? I tinker with pixel perfect designs quite extensively and zooming in is the way to get more precision out of mouse. Few designers on Dribbble posted videos showing how they work and this use pattern - zoom-in, tweak, zoom-out - is so engraved into their work style that I am having hard time imagining why they would switch. Also, consider the fact that even if the mouse is moving slower, the pixels are not getting bigger. In other words, increasing mouse precision does not remove the need for zooming in. Especially on larger screens.

So there you have it :) Great app, very well done website, but I think ultimately the niche is not just small, it is also very oddly shaped.

(edit) Perhaps repackaging the app and re-aiming it at gamers (as others suggested) would be a thing to try. Though on the other hand many gaming mice come with a hardware button toggling the deceleration.

Re: Show HN: Final Touch

#116

I would buy this if the price was lower. Perhaps around $7.99, to make it £5 in the UK, more or less. Fantastic idea, fantastic site. Well done.

I'm curious on the poster's behalf; what about $9.99? Would you still buy it right now? Would an extra pound put you off that much?

Probably not actually. It is a really good idea.

Re: Show HN: Final Touch

#117
post #110
post #45

The price seems incredibly high, sales would probably be better at a lower price point. I would think that you would benefit more from an "impulse purchase" price vis-a-vis a professional utility price.

sales would almost certainly be higher, but revenue may not. it's a less convoluted version of the laffer" rel="nofollow">http://en.wikipedia.org/wiki/Laffer_curve>laffer curve —the argument for lowering taxes to raise revenue. i think holding off on price changes for at least a week would be, as GHWB might say, 'prudent'. without that data, how can you know where you are on the curve? and how can you know if changes…

http://en.wikipedia.org/wiki/Laffer_curve

no edit button here on HN. or i am blind. though i suppose both are possible.

Re: Show HN: Final Touch

#118
post #85

As for all these people bitching about the price of this app: If you think it is worth less than the value that it represents to you then you should go and re-create this app and sell it at a lower price point rather than telling the original developer to lower his price. Be sure to publish your figures. If you find that $16 is less than the value you'd extract from the app then you should probably buy it. Of course…

http://www.autohotkey.com/forum/topic14795.html

Re: Show HN: Final Touch

#119
There was a time a few years back where I put in a tremendous amount of time to locate a developer that could make a Mac OS X mouse drive.

Apparently, from talking to a few people, it is a hard thing to do.

I tried to buy USBoverdrive, as it is rather poorly supported, there are long standing repeatable bugs that support often times will not even reply to. It used to be bundled with MacAlly Mice.

I find the driver software for high end mouses to be terrible for your system, and often don't work well. For me, it is not about all the features, the buttons that you can define and macros.

I needed two features, one not as important, the other a must have.

Chording - it would be nice, not many think it can be done well. I tend to think it could be done well and someone should give it a try.

Where all mouse driver software stands still, and I wonder how you are working this out, is in the acceleration/ballistic curve.

I always wanted a way in USBoverdrive to hit a hot key and have a second definition of settings kick in so I could accomplish exactly what your app is doing.

However, without trying your app, I can't be sure it won't do anything more than just slow it down. Slowing it down is not all that there is to making this truly awesome.

Personally, I like to be able to move the mouse about an inch, maybe two, and have it travel the spam of ~24" display. But only if I do so rather fast. If I slow my movement down, I want to span a much lesser distance, with more precision. Current software on the market can't do this. You may get one aspect right, but end up with a mouse that is jittery and the smallest movement it can make is around 10px.

Or, you get it so that it will make a smooth 1px movement, but you have to pick up, place, drag, repeat... the actual mouse to ever get across the screen.

Is there any way to define this in your software? What curve are you using to change this? How in the heck were you able to access and over-ride Apple's built in mouse curve?

Re: Show HN: Final Touch

#120
post #110
post #45

The price seems incredibly high, sales would probably be better at a lower price point. I would think that you would benefit more from an "impulse purchase" price vis-a-vis a professional utility price.

sales would almost certainly be higher, but revenue may not. it's a less convoluted version of the laffer" rel="nofollow">http://en.wikipedia.org/wiki/Laffer_curve>laffer curve —the argument for lowering taxes to raise revenue. i think holding off on price changes for at least a week would be, as GHWB might say, 'prudent'. without that data, how can you know where you are on the curve? and how can you know if changes…

By lowering the price, you increase the number of people who find it within their expected value calculation.

By increasing the number of customers, you increase the number of data points.

Increasing number of data points, if the product is good, will increase both confidence and expected value. (The latter because more people are likely to contact the data.)

The spread of information will be geometric.

The customer base will, at best, build quickly from a low base.

However, the longer the low base period lasts, the greater the risk that some other application steals priority, ending the process.

Lower prices. Market bomb. Raise prices once saturation assures that you build quickly from a medium base. Do this transparently so people don't bad mouth you, biasing future information.

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