I don't know if this is HN effect or what but I just dont't get to the game. All I see after log in is some terrain and, a few moments later "Destroyed by " someone. No units movement, nothing.
Might I ask what OS/Browser/ISP are you using?
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I don't know if this is HN effect or what but I just dont't get to the game. All I see after log in is some terrain and, a few moments later "Destroyed by " someone. No units movement, nothing.
Might I ask what OS/Browser/ISP are you using?
Earlier quoted context omitted.
WebRTC really isn't suitable for multiplayer gaming due to it being entirely P2P. You need the server to operate as a single source of truth and enforce clients to play by the rules.
Is it entirely P2P? It seems like it has use cases for streaming audio and video, where low-latency is desired and dropped packets are acceptable.
People have tried using it for gaming (e.g. server is the master peer) but it's tenuous and folks should just stick to WS.
Earlier quoted context omitted.
Very curious about this as well. I was expecting this submission to be an endorsement for WebRTC.
WebRTC really isn't suitable for multiplayer gaming due to it being entirely P2P. You need the server to operate as a single source of truth and enforce clients to play by the rules.
Really fun! I was super excited to see that it also supports controllers but for some reason there is at least a one second delay between button presses on my xbox controller and the game :(
Earlier quoted context omitted.
Just plain ol' Websockets. But with a twist. I use 2 WS connections mirroring some packets on both, to deal with head-of-line blocking.
Interesting. Could you talk more about this?
There's also another important detail. Due to delayed ACKs on Windows and battery-preserving TCP stacks on most mobile devices/laptops, some of your packets will be delayed. Even with TCP_NODELAY. Desktop OSX/Linux do not display this behavior.
The only solution I have found, and it's a rather crude one, is to blast the server every 50ms with a 1-byte packet. It is ugly but it works well.
I don't know if this is HN effect or what but I just dont't get to the game. All I see after log in is some terrain and, a few moments later "Destroyed by " someone. No units movement, nothing.
Everything is running smoothly so it's not the HN effect. Might I ask what OS/Browser/ISP are you using?
I can't seem to get my aircraft to move forward using a keyboard. Flying backwards is fine, but using the ^ key is a nogo. Controller works fin theough! OS: Windows 10 (Build 16251) Browser: Firefox Developer Edition (58.0b10 64-bit)