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Show HN: Super Dario

superdario.pawb.de

101–108 of 108 posts

Re: Show HN: Super Dario

#101
post #73
post #39

Earlier quoted context omitted.

One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila. I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, bein…

So you're saying that it's not fair to rate a coding model on its ability to code, and instead the best way to use it is to tell it to find existing human-written code online rather than generate actual code on its own?

[deleted]

Re: Show HN: Super Dario

#102

Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…

I'd be interested in seeing your prompts, out of curiosity.

Either way I had a good laugh when I realized it wasn't going to end and getting the coins/tokens was pointless.

Re: Show HN: Super Dario

#103

Okay, so, maker here! I was expecting this to drown in the flood of /newest, so seeing so many folks get a chuckle out of this is a very pleasant surprise. The obvious spark for this was yesterday's second last-minute extension of the Fable promotional window (a phrase comprised of two heavily strained words at this point), and an hour or so of back-and-forth with GLM-5.2 and Opus later, here we are. The game is, of…

[deleted]

Re: Show HN: Super Dario

#104

Earlier quoted context omitted.

It’s a tough problem but Retro Diffusion is making some incredible progress https://retrodiffusion.ai/

Nice. I need to go check them out again. I really liked their original Retro Diffusion models but this a while back in the SDXL days. It felt like it was trained on more natural language, so prompting it was quite nice for that era. But if they’ve been working on it specifically for animation, that’s pretty neat.

They have a few different specialized models now and have put a lot of work into generating sprite sheet animations. The latest thing is a pipeline for ensuring pixel perfect results that also look good stylistically.

Re: Show HN: Super Dario

#106
post #39

Funny idea but wow the gameplay is terrible and full of bugs. Bad hitboxes, shells that bounce in front of holes, bad physics. AI still cannot oneshot 2D platformers, the most documented videogame genre with so much source code available.

One-shotting is a bit of a red herring, imo. Let's say I wanted to build a "Super Dario" meme platformer. I would do some research, find a platformer on Codepen or Github that "feels" good, tweak it to my liking, change the sprites, and voila. I constantly have to tell agents to just "look it up online" and "don't hallucinate your own components" because people have already done this a million times. Ironically, bein…

Strange, I use M3 and Sonnet a lot, they never hallucinated. Gemini used to make up some function names, but it was in long context windows. My AGENTS.md does specific they should use context7 when unsure about a library, but still…

Re: Show HN: Super Dario

#107

Earlier quoted context omitted.

Any links to read more about this?

Most of it has been lost to internet history but there are still some remnants left. https://grantland.com/features/the-rise-of-nintendo-video-ga... https://iwataasks.nintendo.com/interviews/wii/mario25th/4/0/ https://www.reddit.com/r/AskHistorians/comments/2w1zl4/when_...

Thanks!
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