Show HN: Gaussian Splat of a Strawberry
101–110 of 211 posts
Re: Show HN: Gaussian Splat of a Strawberry
#102Just wow! As I scrolled through the website, I was even more impressed with this one though! https://superspl.at/scene/c67edb74
Re: Show HN: Gaussian Splat of a Strawberry
#103Wow this is a time killer... ended up here: https://superspl.at/scene/ff1d0393 beautiful!
It’s amazing this runs perfectly smooth on my iPhone 12 mini That is indeed a very cool scene being about to wander around and still have decent resolution
Seriously though - it's breathtaking.
The first guy who figures out the bridge between splats and dynamism - animation, editing, responsiveness - is going to be one of the immortals of 3d design.
Re: Show HN: Gaussian Splat of a Strawberry
#104I know feelings about AI are mixed. But when AI can dream up gaussian splats in real time, from a prompt, and do refinement as you get closer to things... That's going to be pretty bonkers.
An input of a kind of schematic representation of what the designer wants would be better. It may resemble a storyboard or a collection of organised notes that large projects tend to already use.
Fully generative could probably do some cool things, but people will still want to bring their peronal vision to life.
Re: Show HN: Gaussian Splat of a Strawberry
#105Apples model to generate Gaussian splats from a single image. Takes about 30 seconds on an M1 Pro.
It falls apart once you move too much, but for a little side-wiggling or a second-eye view for VR, it's great. And looks a lot better than the old approach of depth map + vertex shaders that I use in https://github.com/combatwombat/tiefling. But ml-sharp has 2.6 GB weights, a bit too big to run in the browser.
Re: Show HN: Gaussian Splat of a Strawberry
#106Re: Show HN: Gaussian Splat of a Strawberry
#107Also interesting: https://github.com/apple/ml-sharp Apples model to generate Gaussian splats from a single image. Takes about 30 seconds on an M1 Pro. It falls apart once you move too much, but for a little side-wiggling or a second-eye view for VR, it's great. And looks a lot better than the old approach of depth map + vertex shaders that I use in https://github.com/combatwombat/tiefling . But ml-sharp has 2.6 GB we…
Re: Show HN: Gaussian Splat of a Strawberry
#108Beautiful. What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed. Take for example this scene: https://superspl.at/scene/e721ea7c If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.
Re: Show HN: Gaussian Splat of a Strawberry
#109This is like a beautiful little miniature. It's cool to see gaussian splatting applied to a detailed small thing versus a big scene. I have a question about perhaps the most boring aspect of this strawberry: the license. you write, "You can download it under CC BY license, but attribution is appreciated rather than required." IANAL, but I'm pretty sure you can't license your work CC-BY and then waive the BY requireme…
Re: Show HN: Gaussian Splat of a Strawberry
#110Earlier quoted context omitted.
That's kinda what NERFs are (neural radience fields). They actually preceeded this Gaussian story, with Gaussians coming in and outperforming them. Maybe they'll merge later for something even better, I don't know enough about them.
Sure, but NERFs were trying to match your input photos and poses, not some arbitrary prompt, if I understand correctly.
A diffusion style process generating gausians instead of pixels. You could possibly do nerfs that way, but it would be effectively generating a trained network. If you managed to do that it would have broad application throughout the field of AI.