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Show HN: Boing

boing.greg.technology

101–110 of 156 posts

Re: Show HN: Boing

#101

Very fun and nostalgic. The head of the boinger doesn't seem to exactly follow the cursor/finger however, at least on mobile, it always arcs.

Are you seeing the small dotted lines when pulling very far? It's meant to show the applied tension

Re: Show HN: Boing

#102

Earlier quoted context omitted.

Make sure to unmute your device - either using the physical mute rocker on older iPhones, or by disabling Silent Mode (tap the bell in the Control Center)

That already was the case; no sound

Just downloaded Firefox on iOS and tested it and sound works here - can you check this other site please: https://learningsynths.ableton.com/ ?

There will also be no sound there if your phone is in Silence mode. However if Learning Synths works but not mine, then something else is happening.

Thanks!

Re: Show HN: Boing

#103

Can we add accelerometer support? :D

on iOS at least, that requires an additional permission, and it would take some work to get the feeling right on both iOS and Android

but I agree - I have some other mono-site-ideas like these in mind, and I think that the accelerator could be very fun. thanks for the suggestion!

Re: Show HN: Boing

#104

Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness. It’s basically controlled sloppiness.

Elasto Mania is a great game from decades ago (but still for sale!) that exploits this fact to a hilarious extent. You control a motor bike with excessively wobbly physics making all kinds of stunts possible (and necessary, to complete the levels) that are spectacular and surprising. https://elastomania.com/

Wait. Is Jelly Car basically a rethinking of this? I never managed to have the elasto games, but looking at the trailer, there’s a lot of similarities.

Re: Show HN: Boing

#105
post #53

Earlier quoted context omitted.

Total boing heatmap!

I considered it for a minute, but then I remembered https://xkcd.com/1138/ .. ha. but let me know if you have other thoughts about this

Heatmap based on coordinates of the start of the boing!

Re: Show HN: Boing

#106
post #105

Earlier quoted context omitted.

I considered it for a minute, but then I remembered https://xkcd.com/1138/ .. ha. but let me know if you have other thoughts about this

Heatmap based on coordinates of the start of the boing!

ahhhhhhhhhhhhhhhhhhh wow I'm dumb. working on it

EDIT: done! deploying.

wow ok that was a really good idea.

Re: Show HN: Boing

#109

Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness. It’s basically controlled sloppiness.

Hooke's law is what's not not perfect physics, but an idealized version of a spring. No real spring (that we'd recognize as a spring) actually obeys it perfectly, because there is damping and friction and a bunch of things that Hooke's law does not factor in.

To get somewhat more realistic model of a spring, you a damping term, which turns it into an ODE[1].

[1] https://en.wikipedia.org/wiki/Mass-spring-damper_model

Re: Show HN: Boing

#110

Is this physics based audio?

It's not, unfortunately. I'd love to find a synthesized version of a boing sound. Perhaps some folks with modular experience could chime in?

My best offering is the engine sim which may or may not have a lib. https://github.com/ange-yaghi/engine-sim If nothing else, it’s a brilliant, novel oddity.
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