Very fun and nostalgic. The head of the boinger doesn't seem to exactly follow the cursor/finger however, at least on mobile, it always arcs.
Show HN: Boing
101–110 of 156 posts
Re: Show HN: Boing
#102Earlier quoted context omitted.
Make sure to unmute your device - either using the physical mute rocker on older iPhones, or by disabling Silent Mode (tap the bell in the Control Center)
That already was the case; no sound
There will also be no sound there if your phone is in Silence mode. However if Learning Synths works but not mine, then something else is happening.
Thanks!
Re: Show HN: Boing
#103Can we add accelerometer support? :D
but I agree - I have some other mono-site-ideas like these in mind, and I think that the accelerator could be very fun. thanks for the suggestion!
Re: Show HN: Boing
#104Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness. It’s basically controlled sloppiness.
Elasto Mania is a great game from decades ago (but still for sale!) that exploits this fact to a hilarious extent. You control a motor bike with excessively wobbly physics making all kinds of stunts possible (and necessary, to complete the levels) that are spectacular and surprising. https://elastomania.com/
Re: Show HN: Boing
#105Re: Show HN: Boing
#106Earlier quoted context omitted.
I considered it for a minute, but then I remembered https://xkcd.com/1138/ .. ha. but let me know if you have other thoughts about this
Heatmap based on coordinates of the start of the boing!
EDIT: done! deploying.
wow ok that was a really good idea.
Re: Show HN: Boing
#107Re: Show HN: Boing
#108Re: Show HN: Boing
#109Funny thing: this feels "realistic" because it’s not perfect physics. A perfectly simulated Hooke's law spring actually looks fake and too stiff. But if you let the animation wobble a bit more and slow down the damping, our brain reads it as weight and squishiness. It’s basically controlled sloppiness.
To get somewhat more realistic model of a spring, you a damping term, which turns it into an ODE[1].
Re: Show HN: Boing
#110Is this physics based audio?
It's not, unfortunately. I'd love to find a synthesized version of a boing sound. Perhaps some folks with modular experience could chime in?