Show HN: I built an AI that turns any book into a text adventure game
101–110 of 115 posts
Re: Show HN: I built an AI that turns any book into a text adventure game
#102I started as in book entering Vizima to hunt down Striga, but instead of following main path I decided to go to the bar. Then I asked the barkeep about Striga, he didn’t know anything, so I hit him. He draws weapon, I do the same and then I see suggestion „Ask about Striga” and I clicked it.
Everybody ignores all what happened and the barkeep starts to give me information about the Striga… I mean I just hit you and we almost got into fight on swords…
But idea is great I would love to see how good you can make it.
Re: Show HN: I built an AI that turns any book into a text adventure game
#103Using non-fiction literature leads to surprisingly interesting results.
Re: Show HN: I built an AI that turns any book into a text adventure game
#104Earlier quoted context omitted.
I neither made this assumption nor the conclusion.
Then what is your goal in pointing out, "People are not even interested in each others dreams most of the time"?
Re: Show HN: I built an AI that turns any book into a text adventure game
#105From what I've seen, it doesn't seem like AI is very good at keeping track of events in a way that makes a logical narrative. I tried "The Hobbit" and it started with me having tea with Gandalf the wizard. There was a knock at the front door so I opened it and outside was Gandalf the wizard!
Re: Show HN: I built an AI that turns any book into a text adventure game
#106Re: Show HN: I built an AI that turns any book into a text adventure game
#107If art is communication- and i believe it is- why would i want to read or listen to anything AI generated? Once you are done with consuption there is no point in reflecting on it nor having a conversation about it with other fellow humans. People are not even interested in each others dreams most of the time. Unless the machine is of godlike intelligence there is just zero point.
> Once you are done with consuption there is no point in reflecting on it nor having a conversation about it with other fellow humans. If you believe that art is communication (and I do) why _wouldn't_ you want to reflect on it or discuss it post 'consumption'?
That said, I can readily acknowledge that artists can use AI as a tool in the creation of their art. I don't have a philosophical or intellectual problem with viewing AI as a tool and believing it can be a powerful aid in the creation of POV-driven art.
But there is a line somewhere between "no AI" and "entirely AI" that turns it from art to stimuli. I can't define it exactly, and even if I could, knowing that a particular work was partially created by AI creates a requirement that I trust the creator that the bulk of what I'm engaging with is from them, not the machine. And it's very difficult for me to make that leap of trust.
Re: Show HN: I built an AI that turns any book into a text adventure game
#108From what I've seen, it doesn't seem like AI is very good at keeping track of events in a way that makes a logical narrative. I tried "The Hobbit" and it started with me having tea with Gandalf the wizard. There was a knock at the front door so I opened it and outside was Gandalf the wizard!
I built my own LLM-based interactive text adventure system last year, but in addition to LLMs, it used an auxiliary database to keep track of where everything was, what state it was in, and so on. The LLM thus did two things: first, it used a combination of the prompt, the user input, and the recent history of the chat and relevant extracts from the database state, to update the database with a new state; then after…
Re: Show HN: I built an AI that turns any book into a text adventure game
#109Did run into this interesting problem though:
> An error occurred while generating the story: Rate limit exceeded for shared resources. Please try again in 4 seconds, or provide your own API key in settings.. Please try again. If the problem persists, you may need to start a new game.