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Show HN: I built an AI that turns any book into a text adventure game

kathaaverse.com

101–110 of 115 posts

Re: Show HN: I built an AI that turns any book into a text adventure game

#102
I tried the Witcher and that’s cool I had this option.

I started as in book entering Vizima to hunt down Striga, but instead of following main path I decided to go to the bar. Then I asked the barkeep about Striga, he didn’t know anything, so I hit him. He draws weapon, I do the same and then I see suggestion „Ask about Striga” and I clicked it.

Everybody ignores all what happened and the barkeep starts to give me information about the Striga… I mean I just hit you and we almost got into fight on swords…

But idea is great I would love to see how good you can make it.

Re: Show HN: I built an AI that turns any book into a text adventure game

#103

Using non-fiction literature leads to surprisingly interesting results.

You're a big dummy, you've just started learning c++ you come to a fork in the road one way leads to learning pointers the other to a hot bed of coals you have to lie in. Which way do you go?

Re: Show HN: I built an AI that turns any book into a text adventure game

#104
post #90

Earlier quoted context omitted.

I neither made this assumption nor the conclusion.

Then what is your goal in pointing out, "People are not even interested in each others dreams most of the time"?

The point is that we as hunan beeings have quite some elaborate filters to pick interesting things among hunan artefacts. If those are not conciously fabricated by others (i.e.: dreams, ai gen, anything random or auto generated) we tend to loose interest quickly.

Re: Show HN: I built an AI that turns any book into a text adventure game

#105
post #44

From what I've seen, it doesn't seem like AI is very good at keeping track of events in a way that makes a logical narrative. I tried "The Hobbit" and it started with me having tea with Gandalf the wizard. There was a knock at the front door so I opened it and outside was Gandalf the wizard!

time travel is one of the lesser known feats of the Ishtari.

Re: Show HN: I built an AI that turns any book into a text adventure game

#107

If art is communication- and i believe it is- why would i want to read or listen to anything AI generated? Once you are done with consuption there is no point in reflecting on it nor having a conversation about it with other fellow humans. People are not even interested in each others dreams most of the time. Unless the machine is of godlike intelligence there is just zero point.

> Once you are done with consuption there is no point in reflecting on it nor having a conversation about it with other fellow humans. If you believe that art is communication (and I do) why _wouldn't_ you want to reflect on it or discuss it post 'consumption'?

Machine-generated content isn't "art" because there isn't intention or a point of view, it's just audio/visual stimuli. It doesn't mean it can never be interesting, it doesn't mean it can't even be beautiful. But it's not art, not to me.

That said, I can readily acknowledge that artists can use AI as a tool in the creation of their art. I don't have a philosophical or intellectual problem with viewing AI as a tool and believing it can be a powerful aid in the creation of POV-driven art.

But there is a line somewhere between "no AI" and "entirely AI" that turns it from art to stimuli. I can't define it exactly, and even if I could, knowing that a particular work was partially created by AI creates a requirement that I trust the creator that the bulk of what I'm engaging with is from them, not the machine. And it's very difficult for me to make that leap of trust.

Re: Show HN: I built an AI that turns any book into a text adventure game

#108
post #44

From what I've seen, it doesn't seem like AI is very good at keeping track of events in a way that makes a logical narrative. I tried "The Hobbit" and it started with me having tea with Gandalf the wizard. There was a knock at the front door so I opened it and outside was Gandalf the wizard!

I built my own LLM-based interactive text adventure system last year, but in addition to LLMs, it used an auxiliary database to keep track of where everything was, what state it was in, and so on. The LLM thus did two things: first, it used a combination of the prompt, the user input, and the recent history of the chat and relevant extracts from the database state, to update the database with a new state; then after…

Is it by chance open source?

Re: Show HN: I built an AI that turns any book into a text adventure game

#109
I tried the Lord of the Rings, where I foretold the future and decided to get drunk instead. I ordered Gandalf to find a new ring bearer which they did, and another hobbit went off on the adventure.

Did run into this interesting problem though:

> An error occurred while generating the story: Rate limit exceeded for shared resources. Please try again in 4 seconds, or provide your own API key in settings.. Please try again. If the problem persists, you may need to start a new game.

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