Looks pretty good. But missing out on the refractive aspect of glass takes away the strong visual separation of layers that IMO is Liquid Glass's biggest contribution. Material has these wonderful designer resources showing how the app ought to be built of consistent moving layers, shown in 3D from the side. It's clear that there's these layers. But once you go 2d, put it all together, its incredibly hard for me to f…
I think this is a clever moat Apple created with Liquid Glass: they picked an effect that is easy to make a worse version of, but very hard to do the real/right way (and humans have an intuition for real/right because they see real glass every day). So any copycats will look worse in a way that's pretty obvious and Apple gets to keep the "premium-looking" product.
> features an entirely new material called Liquid Glass. It combines the optical qualities of glass with a fluidity only Apple can achieve
https://www.apple.com/ca/newsroom/2025/06/apple-introduces-a...
But yeah, it is a pretty clever way to make most cross-platform toolkits stand out and create a desire to create true native apps which increases their moat and means that some apps will have only an Apple version (or a worse app on other platforms) rather than releasing the same app on all platforms.