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Show HN: Supertone Shift – AI powered Real-time voice changer

product.supertone.ai

101–107 of 107 posts

Re: Show HN: Supertone Shift – AI powered Real-time voice changer

#101
post #38

Except for purely non lucrative entertainment use cases with a very high novelty factor, I am struggling to see productive use cases for all these AI applications that don't involve some form of deception or at best disingenuous marketing.

As someone who makes indie games as a passion and creative outlet, tools like these drastically expand my creative possibilities.

There's a balance to the ecosystem, though. People in the creative fields have always had to rely on eachother to fill in gaps in skill because it's mutually beneficial. With things like this voice changer, one has to think what opportunities are being taken away from others compared to what opportunities the technology affords oneself. So far we've been screwing that balance up pretty egregiously with these AI tools where one implementation cuts the employment prospects and creative participation of a dozen people.

Re: Show HN: Supertone Shift – AI powered Real-time voice changer

#103
post #23

> The installation has completed. Please restart your Mac. Seriously?

So, Supertone Shift creators: this is really good! The first time you hear your own voice as a K-pop star or a nymph it’s genuinely startling.

Just improve the installer so I don’t feel like I’ve been scammed by malware!

Re: Show HN: Supertone Shift – AI powered Real-time voice changer

#104
post #76

Earlier quoted context omitted.

The phrasing is pretty standard, the important part is the middle sentence. Often it includes irrevocable , transferable and sublicensable as well. That being said, I hate "remains your property" part. It's just fluff that changes nothing, but distracts from the following sentence.

The reason why this is standard is because functionally, anything that receives data from a user, hosts it, and transmits it to third parties is engaging in distribution of copyrighted content. Without a grant of license, pretty much every message board, social media platform, or any website or internet-based application that does anything with user-generated data could be exposed to copyright liability. You may note…

"Remains your property" is not fluff at all, and explicitly disclaims any ownership of rights associated with content you post,

I think that should not be necessary to do explicitly because it is the default state. At any rate it is weird to talk about IP assignment in the very same paragraph as licensing.

Re: Show HN: Supertone Shift – AI powered Real-time voice changer

#105

Earlier quoted context omitted.

It's not a perfect shield against online toxicity that's for sure, but the online voice-enabled gaming world is not kind to women: https://www.prnewswire.com/news-releases/online-gaming-in-20...

It's certainly not kind to men either, and your source does not make any comparisons between men and women in this regard. Sibling comment source makes a more compelling case for why women receive more abuse than me.

> 30% of the 489 women polled - almost one in three - said they had experienced abuse and toxicity when gaming online

> Of this 30%, the majority (72%) said the abuse was misogynistic. By comparison, none of the male respondents reported any gender-based discrimination or abuse

Re: Show HN: Supertone Shift – AI powered Real-time voice changer

#106
post #105

Earlier quoted context omitted.

It's certainly not kind to men either, and your source does not make any comparisons between men and women in this regard. Sibling comment source makes a more compelling case for why women receive more abuse than me.

> 30% of the 489 women polled - almost one in three - said they had experienced abuse and toxicity when gaming online > Of this 30%, the majority (72%) said the abuse was misogynistic. By comparison, none of the male respondents reported any gender-based discrimination or abuse

Ok, I missed that. So they did compare men in the specific category of "gender-based discrimination". Now if you look up this comment thread, you will see that the question I posed was "Are gamers really more toxic towards women than men? I feel like switching gender will just switch one kind of toxicity to another." So if you wanted to actually answer this question, you would compare how much abuse and toxicity women receive compared to men. This is not something that the linked article tries to do, at all. "30% of the 489 women polled - almost one in three - said they had experienced abuse and toxicity when gaming online" - so is that more than men, or is that less than men?

Re: Show HN: Supertone Shift – AI powered Real-time voice changer

#107
post #93
post #86

Earlier quoted context omitted.

No, it's definitely not duplicitous, and is standard practice across the industry. It boils down to "we're not claiming to own the rights to your content -- you still retain those -- but we need a grant of permission from you to ensure that we can publish it on our own site without facing possible liability".

Or.. it's industry standard duplicity. This isn't specifically an issue with this service alone (I like it), but the approach to UGC (user generated content) in general. What's unclear is what rights or license remain if someone deletes their account and content. It's trivial to clarify, making omission is a decision. Use of the word "improving" is pretty general and broad, and can be about the priorities of the vend…

Its open-ended, yes, but that does not imply any duplicity. Platform providers have an incentive to minimize their liability exposure, so they're not going to volunteer to add language that applies additional qualifications and exceptions, but that does not in itself imply that any deception or abuse is going on.

It's certainly proper to call out examples of actual bad behavior by specific organizations, but not so much to treat defensive boilerplate as though it is itself bad behavior.

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