Show HN: Balancing game for the mobile browser with increasing difficulty
101–110 of 111 posts
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#102Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#103Didn't work on Brave on Android, but it did work on Chrome :) Kind of fun
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#104edit: Nice game, though. I wonder what it's made with. There seems to be a huge amount of generated shader code in the js. I wonder if that could be avoided.
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#105Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#106Here is a link to the repo: https://github.com/nargaw/Balanc3d_game
Twitter: https://twitter.com/nate_dev_
If you had a great time and want to support the project: https://natedev.gumroad.com/l/balanc3d
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#107Looks good!
Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#108Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#109Re: Show HN: Balancing game for the mobile browser with increasing difficulty
#110What engine / library was used to make this?
https://www.balanc3dgame.com/assets/index-53e87cdf.js
* react-dom.production.min.js * react-jsx-runtime.production.min.js * react-reconciler-constants.production.min.js * react-reconciler.production.min.js * react.production.min.js * scheduler.production.min.js * use-sync-external-store-shim.production.min.js * use-sync-external-store-shim/with-selector.production.min.js