You're using Typescript+CSS. Was hoping you'd support Python on the server, for game logic. Your timing is good because developers and publishers currently using BGA are unsettled and spooked by Asmodee's business model. BGA Studio's stack is JS/CSS + PHP (client and server) + MySQL [0] Yucata.de is JS + HTML + .NET 4.5 on the server [1] (TTS was using Lua, which I looked into but seemed eccentric and limited, it's n…
What is your reason for wanting Python on the backend so strongly? TypeScript is a very logical choice given that it runs on backend and a wide variety of frontends (not only web, but game engines like Unity too). And its type system is better than Python's.
Show HN: Boardzilla, a framework for making web-based board games
101–110 of 111 posts
Re: Show HN: Boardzilla, a framework for making web-based board games
#102Earlier quoted context omitted.
> why on earth choose a non-OO language for a boardgame Lua has usually been a very popular choice for game developers. One reason is that it gives you an easy way to embed a scripting language in your game. You can do OOP without classes [0]. > Can you please please please integrate with Python on the server? You expect the developer to port and maintain their entire project to Python because you can't be bothered t…
I clearly didn't "expect" the developer to port or do anything, I requested they consider also integrating with a (server-side) language that's in general more widespread, more expressive, more userbase, more libraries, more powerful developer tools. Per the examples I cited, boardgame platforms put most of the game logic on server-side, for complex games. The client-side checks that moves are not illegal, cheating o…
"Lua: Good, Bad, and Ugly Parts" https://news.ycombinator.com/item?id=29659336
Re: Show HN: Boardzilla, a framework for making web-based board games
#103Earlier quoted context omitted.
Good feedback, let me see what I can do about this and thanks
I've spent over a minute after finding on HN there's something more than just discord invitation trying to find where any clue is. Like, you know, playing notpron. Tried clicking on different icons, then the footer, literally nothing. Finally, I scrolled. Not sure if it's my resolution+scaling or what, but with nowadays' bare visible scrollbars, there was a map with some tiles and coins on the right, and just some gr…
Re: Show HN: Boardzilla, a framework for making web-based board games
#104Earlier quoted context omitted.
I've spent over a minute after finding on HN there's something more than just discord invitation trying to find where any clue is. Like, you know, playing notpron. Tried clicking on different icons, then the footer, literally nothing. Finally, I scrolled. Not sure if it's my resolution+scaling or what, but with nowadays' bare visible scrollbars, there was a map with some tiles and coins on the right, and just some gr…
4k 150% might be standard here, but steam statistics say a plurality of screens are still 1080p. Regardless i scrolled before i closed the tab, then realized i don't know anyone up to send an invite link to for powergrid (or whatever).
Re: Show HN: Boardzilla, a framework for making web-based board games
#105Earlier quoted context omitted.
You are not. I really dislike discord as anything else than a platform for disposable communication, e.g. between friends and stuff, but people have this tendency of using it as the prominent platform for support questions and even as documentation. And together with terrible search, and no search indexing, it's just terrible when you need to search for a solution.
I have the same issues with Discord - but surely there must be bots that publish Discord support channels as indexable websites?
Re: Show HN: Boardzilla, a framework for making web-based board games
#106Re: Show HN: Boardzilla, a framework for making web-based board games
#107Re: Show HN: Boardzilla, a framework for making web-based board games
#108Re: Show HN: Boardzilla, a framework for making web-based board games
#109Earlier quoted context omitted.
> why on earth choose a non-OO language for a boardgame Lua has usually been a very popular choice for game developers. One reason is that it gives you an easy way to embed a scripting language in your game. You can do OOP without classes [0]. > Can you please please please integrate with Python on the server? You expect the developer to port and maintain their entire project to Python because you can't be bothered t…
I clearly didn't "expect" the developer to port or do anything, I requested they consider also integrating with a (server-side) language that's in general more widespread, more expressive, more userbase, more libraries, more powerful developer tools. Per the examples I cited, boardgame platforms put most of the game logic on server-side, for complex games. The client-side checks that moves are not illegal, cheating o…
https://web.archive.org/web/20231227061730/http://lua-users....
https://web.archive.org/web/20231227061705/http://lua-users....
[0]: https://www.reddit.com/r/lua/comments/1adaq81/luausersorg_is...
Re: Show HN: Boardzilla, a framework for making web-based board games
#110Earlier quoted context omitted.
> why on earth choose a non-OO language for a boardgame Lua has usually been a very popular choice for game developers. One reason is that it gives you an easy way to embed a scripting language in your game. You can do OOP without classes [0]. > Can you please please please integrate with Python on the server? You expect the developer to port and maintain their entire project to Python because you can't be bothered t…
I clearly didn't "expect" the developer to port or do anything, I requested they consider also integrating with a (server-side) language that's in general more widespread, more expressive, more userbase, more libraries, more powerful developer tools. Per the examples I cited, boardgame platforms put most of the game logic on server-side, for complex games. The client-side checks that moves are not illegal, cheating o…