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Show HN: Boardzilla, a framework for making web-based board games

boardzilla.io

101–110 of 111 posts

Re: Show HN: Boardzilla, a framework for making web-based board games

#101
post #45

You're using Typescript+CSS. Was hoping you'd support Python on the server, for game logic. Your timing is good because developers and publishers currently using BGA are unsettled and spooked by Asmodee's business model. BGA Studio's stack is JS/CSS + PHP (client and server) + MySQL [0] Yucata.de is JS + HTML + .NET 4.5 on the server [1] (TTS was using Lua, which I looked into but seemed eccentric and limited, it's n…

What is your reason for wanting Python on the backend so strongly? TypeScript is a very logical choice given that it runs on backend and a wide variety of frontends (not only web, but game engines like Unity too). And its type system is better than Python's.

See reply above.

Re: Show HN: Boardzilla, a framework for making web-based board games

#102
post #100

Earlier quoted context omitted.

> why on earth choose a non-OO language for a boardgame Lua has usually been a very popular choice for game developers. One reason is that it gives you an easy way to embed a scripting language in your game. You can do OOP without classes [0]. > Can you please please please integrate with Python on the server? You expect the developer to port and maintain their entire project to Python because you can't be bothered t…

I clearly didn't "expect" the developer to port or do anything, I requested they consider also integrating with a (server-side) language that's in general more widespread, more expressive, more userbase, more libraries, more powerful developer tools. Per the examples I cited, boardgame platforms put most of the game logic on server-side, for complex games. The client-side checks that moves are not illegal, cheating o…

Also a prior 2021 HN discussion on Lua vs Python vs TS vs Tcl, viz. embedding in games:

"Lua: Good, Bad, and Ugly Parts" https://news.ycombinator.com/item?id=29659336

Re: Show HN: Boardzilla, a framework for making web-based board games

#103
post #99

Earlier quoted context omitted.

Good feedback, let me see what I can do about this and thanks

I've spent over a minute after finding on HN there's something more than just discord invitation trying to find where any clue is. Like, you know, playing notpron. Tried clicking on different icons, then the footer, literally nothing. Finally, I scrolled. Not sure if it's my resolution+scaling or what, but with nowadays' bare visible scrollbars, there was a map with some tiles and coins on the right, and just some gr…

4k 150% might be standard here, but steam statistics say a plurality of screens are still 1080p. Regardless i scrolled before i closed the tab, then realized i don't know anyone up to send an invite link to for powergrid (or whatever).

Re: Show HN: Boardzilla, a framework for making web-based board games

#104
post #99

Earlier quoted context omitted.

I've spent over a minute after finding on HN there's something more than just discord invitation trying to find where any clue is. Like, you know, playing notpron. Tried clicking on different icons, then the footer, literally nothing. Finally, I scrolled. Not sure if it's my resolution+scaling or what, but with nowadays' bare visible scrollbars, there was a map with some tiles and coins on the right, and just some gr…

4k 150% might be standard here, but steam statistics say a plurality of screens are still 1080p. Regardless i scrolled before i closed the tab, then realized i don't know anyone up to send an invite link to for powergrid (or whatever).

I indeed use a 1080p monitor for browsing.

Re: Show HN: Boardzilla, a framework for making web-based board games

#105
post #97

Earlier quoted context omitted.

You are not. I really dislike discord as anything else than a platform for disposable communication, e.g. between friends and stuff, but people have this tendency of using it as the prominent platform for support questions and even as documentation. And together with terrible search, and no search indexing, it's just terrible when you need to search for a solution.

I have the same issues with Discord - but surely there must be bots that publish Discord support channels as indexable websites?

There is https://answeroverflow.com which is a search engine for Discord support channels

Re: Show HN: Boardzilla, a framework for making web-based board games

#106

Earlier quoted context omitted.

Woah, this is wild. Never knew how aggressive the copyrights were for *Zilla.

Wonder how the people of Zillah Washington feel about it

It’s not called Boardzillah, so maybe not much at all.

Re: Show HN: Boardzilla, a framework for making web-based board games

#107

Earlier quoted context omitted.

Wonder how the people of Zillah Washington feel about it

It’s not called Boardzillah, so maybe not much at all.

Meant more about Godzilla copyright holders being litigious

Re: Show HN: Boardzilla, a framework for making web-based board games

#108

Earlier quoted context omitted.

It’s not called Boardzillah, so maybe not much at all.

Meant more about Godzilla copyright holders being litigious

Ah. I assume their trademark doesn’t extend to cities, but no doubt someone’s issued a legal threat and retracted it at least once!

Re: Show HN: Boardzilla, a framework for making web-based board games

#109
post #100

Earlier quoted context omitted.

> why on earth choose a non-OO language for a boardgame Lua has usually been a very popular choice for game developers. One reason is that it gives you an easy way to embed a scripting language in your game. You can do OOP without classes [0]. > Can you please please please integrate with Python on the server? You expect the developer to port and maintain their entire project to Python because you can't be bothered t…

I clearly didn't "expect" the developer to port or do anything, I requested they consider also integrating with a (server-side) language that's in general more widespread, more expressive, more userbase, more libraries, more powerful developer tools. Per the examples I cited, boardgame platforms put most of the game logic on server-side, for complex games. The client-side checks that moves are not illegal, cheating o…

lua-users.org seems to have gone down 12/2023 [0]. It's archived by IA at:

https://web.archive.org/web/20231227061730/http://lua-users....

https://web.archive.org/web/20231227061705/http://lua-users....

[0]: https://www.reddit.com/r/lua/comments/1adaq81/luausersorg_is...

Re: Show HN: Boardzilla, a framework for making web-based board games

#110
post #100

Earlier quoted context omitted.

> why on earth choose a non-OO language for a boardgame Lua has usually been a very popular choice for game developers. One reason is that it gives you an easy way to embed a scripting language in your game. You can do OOP without classes [0]. > Can you please please please integrate with Python on the server? You expect the developer to port and maintain their entire project to Python because you can't be bothered t…

I clearly didn't "expect" the developer to port or do anything, I requested they consider also integrating with a (server-side) language that's in general more widespread, more expressive, more userbase, more libraries, more powerful developer tools. Per the examples I cited, boardgame platforms put most of the game logic on server-side, for complex games. The client-side checks that moves are not illegal, cheating o…

And a 2017 beginner tutorial "How to Make an RPG : Classes In Lua - Creating your own class system."

https://howtomakeanrpg.com/a/classes-in-lua.html

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