Show HN: Final Touch
101–110 of 121 posts
Re: Show HN: Final Touch
#10215.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.
At $4.99 how many pre-sale/support emails are you willing to answer? At 4.99 how much marketing can you do? At 4.99 there's just not much room for profit assuming you have to do these tasks.
The reality is that as soon as someone opens their wallet and buys your software they think you're their bitch for life. They don't consider HOW much they paid, only that they paid.
Ironically, I've also found the people who want the app the most are:
- Willing to pay a premium
- Complain the least
These are the people you want as customers.*Updated for formatting
Re: Show HN: Final Touch
#103Hello HN peeps. I would like to invite you to a little experiment. I have created probably the smallest niche app on the mac app store and I would like you to help me sell and optimize the marketing around it. Now you might think, "who does this guy think he is? – doesn't he know I have my own business to run?" and you are right it would be unfair to just ask you to help me market my product. So instead I would like…
Just tweeted it out. I've got mostly designer followers so hopefully it boosts you a bit! It got >100 clicks in the first minute so now we'll see if you get some sales :)
re: idea about sharing the info that's great, so I want it to be successful.
From a (potential) customer point of view, to increase the precision of my mouse, I simply zoom in in p/shop or illustrator. Being able to go from pixel to pixel not zoomed in doesn't matter to me because I can't see that small anyway!
Re: Show HN: Final Touch
#104Hello HN peeps. I would like to invite you to a little experiment. I have created probably the smallest niche app on the mac app store and I would like you to help me sell and optimize the marketing around it. Now you might think, "who does this guy think he is? – doesn't he know I have my own business to run?" and you are right it would be unfair to just ask you to help me market my product. So instead I would like…
I'm curious, what support costs do you have that would require you to cancel?
Re: Show HN: Final Touch
#105The price seems incredibly high, sales would probably be better at a lower price point. I would think that you would benefit more from an "impulse purchase" price vis-a-vis a professional utility price.
Disagree. It's targeted at professionals. Why sell it cheap? He won't sell that many.
Re: Show HN: Final Touch
#106Re: Show HN: Final Touch
#107Hello HN peeps. I would like to invite you to a little experiment. I have created probably the smallest niche app on the mac app store and I would like you to help me sell and optimize the marketing around it. Now you might think, "who does this guy think he is? – doesn't he know I have my own business to run?" and you are right it would be unfair to just ask you to help me market my product. So instead I would like…
Maybe I will break even, maybe I won't. Maybe I will have to cancel it within a couple of months. But none the less I am certain it will both be informative and fun. I'm curious, what support costs do you have that would require you to cancel?
Re: Show HN: Final Touch
#108Re: Show HN: Final Touch
#10915.99 is too expensive, IMO, but I guess you can make that decision based on sales data. I would experiment with 4.99. Something else a lot of people don't realize is that mouse acceleration is turned on in OSX and it's 'impossible' to disable without an app like USB Overdrive. Mouse accel is terrible for gaming -- especially FPS. I would add this feature to your product and call it out.
1. It's not about building "how hard was it to make" directly into the price. The cost to build is a fixed cost and the selling price is marginal.
2. Neither is it about building "how much value does it add" directly into the price. An example: light bulbs provide more value than the price at which they sell.
3. What it is about, is asking how many units could I move directly if I sold it at this price versus this price versus this price. And then asking how many units could I move indirectly as a second-order consequence of having moved so many units at such and such a price. Another small example: Thomas Edison sold his light bulbs at a loss for several years in order to sell more units, scale production efficiency and ultimately recoup those years of losses in a single year of tremendous volume.
4. This hints at something people like Thomas Edison, Henry Ford and Sam Walton all discovered: it's better to charge less if you can sell more because there are more than first-order consequences involved. The idea applies to light bulbs, cars, retail. It sparked revolution in those industries and it will spark revolution in other industries which apply it. All industries are commodities, some industries have yet to recognize it.
Practically, price should be constantly decreasing.
Re: Show HN: Final Touch
#110The price seems incredibly high, sales would probably be better at a lower price point. I would think that you would benefit more from an "impulse purchase" price vis-a-vis a professional utility price.