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Show HN: What would mechanical programming look like?

mockmechanics.com

101–110 of 150 posts

Re: Show HN: What would mechanical programming look like?

#101

My employer creates Simscape Multibody[0], which does kind of similar stuff, but it's more targeted towards business/research needs. This looks like a more fun variant of it! This looks very interesting to me, and I'm sure my fellow colleagues would love playing around with this. [0] https://www.mathworks.com/products/simmechanics.html

Simscape Multibody looks very cool and I can see how it and MockMechanics could complement each other: create something super fast without any real physics considerations on MockMechanics just to brainstorm an idea, then once you have narrowed it down, model it properly with Simscape Multibody.

Re: Show HN: What would mechanical programming look like?

#103

Earlier quoted context omitted.

I believe that comment was to be written as "If you are younger than 50, woodworking area could be still in plans. If you are older, you definitaly already have woodworking area".

My tip for anyone in that position is to start buying stuff, I bought the biggest portable table saw (in retrospect, not the best approach) I could find and progressed from there. At the time I lived in a flat and worked on a balcony.

My first woodworking project was to make a wooden work bench on which I could do subsequent woodworking. The bench is still firm, solid and in use 15 years later.

Re: Show HN: What would mechanical programming look like?

#104
side note: after dabbling into electronics and electromechanics.. I tend to see them as programming already. You're coupling geometries in a mathematical way. If you do reactive/dataflow programming that's very very similar.

Also, army videos of 40s mechanical computers hint that way I think. (in a way the meaning of programming is quite blurry)

Re: Show HN: What would mechanical programming look like?

#105

side note: after dabbling into electronics and electromechanics.. I tend to see them as programming already. You're coupling geometries in a mathematical way. If you do reactive/dataflow programming that's very very similar. Also, army videos of 40s mechanical computers hint that way I think. (in a way the meaning of programming is quite blurry)

Those videos are amazing. Analog computers are computing by analogy, eg. rotation speed represents variable A, and the roatation position represents the integral of A. Programming an analog computer means setting up an analog of a system of differential equations, then the system computes the solution.

Re: Show HN: What would mechanical programming look like?

#106

I learned something new from the article and that is that GCJ-02 - the coordinate system used in China - is terrifyingly terrible: "'Topographic map non-linear confidentiality algorithm' is a geodetic datum formulated by the Chinese State Bureau of Surveying and Mapping, and based on WGS-84. It uses an obfuscation algorithm which adds apparently random offsets to both the latitude and longitude, with the alleged goal…

Wrong thread; I think you meant to post here: https://news.ycombinator.com/item?id=24917394

How does that even happen? Server burp?

Re: Show HN: What would mechanical programming look like?

#107

Earlier quoted context omitted.

My tip for anyone in that position is to start buying stuff, I bought the biggest portable table saw (in retrospect, not the best approach) I could find and progressed from there. At the time I lived in a flat and worked on a balcony.

My first woodworking project was to make a wooden work bench on which I could do subsequent woodworking. The bench is still firm, solid and in use 15 years later.

My first project was a stand for the table saw. Working on the floor was a pain!

Re: Show HN: What would mechanical programming look like?

#110

@felipereigosa https://youtu.be/CNbScb8v-MI https://www.youtube.com/playlist?list=PL_6VEfozyAFfN1L6HgAeY... :)

I saw that first one yesterday, it was one of the first things people posted on this thread. Very cool stuff. The second one will be a great reference for the kinds of movements to try to create once I get gear mode working. Thanks.
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