God please its 10, where is my 10,10, 100000,.
no no1!!!!!!!!!!!!!!!!!!sw
its 10!!!
tajsfueygfwfpawhfahfghf
101–110 of 141 posts
God please its 10, where is my 10,10, 100000,.
no no1!!!!!!!!!!!!!!!!!!sw
its 10!!!
tajsfueygfwfpawhfahfghf
I noticed you don't have an eleven button: https://imgur.com/a/TK7Td2J To be clear: I tried each number 0 - 9 to make sure none are correct. This question cannot be answered and blocks further progress.
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When you treat the screen as just a sample of all the cats, and you assume that every question is really asking "out of the ones that are on the screen" then 0 makes more sense. The language used by the quiz treats the cats as real, so it's like you're sampling and then evaluating the sample. If I apply your logic to that, then we never know any quantity of any type of cat in any question, because there are more off-…
It's different because when you are asked a question about "the cats" and you can see the cats in question, you presume that you are only being asked about that which is displayed in front of you. But when you are asked a question about something that is not displayed in front of you, then you do not presume that what you see is the entirety of evidence, because you are being asked about something for which what you…
This question however comes within the context that they're looking at cats on the screen. Unless they get zero cats as their answer for the very first question they play, then the context tells them "cats shown here".
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Sure, but you wouldn't teach them the alphabet starting with 'q'. The list on the index page starts with 0, if nothing else it would be more consistent to start the counting section with 0 as well (FWIW I agree with the OP, I'm teaching my toddler to count starting with 0).
Wait I'm confused. You are teaching them to count the first item as "zero"? So if there are 3 apples, you have them say "zero, one, two"? (FYI, I wasn't defending the zero on the right decision, I would prefer zero on the left)
Well yes, except they'd count to three still because they're starting on 0 and increase that with each apple.
So many responses from people who are not target audience. Here is one from me so you can compare. I just played this with my daughter who is 4 year old. She have found the first 4 levels easy. She was having a little bit trouble with level 5 negation and conjunction but we had to take a break since we were running for a date. She didn't have any problem with zero being on the right. She didn't have any problem with…
Seconding this. My daughter spent half hour playing this and absolutely loved it. Got up to level 5 and was doing OK but that's where she started to make a few mistakes. I agree with all your points.
Did this happen with your children? Did they have an issue with that?
Personally I think that the same question shouldn't be asked multiple times consecutively. The most I had it happen was 4 times in a row but every other time except for twice times I had 2 in a row.
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Seconding this. My daughter spent half hour playing this and absolutely loved it. Got up to level 5 and was doing OK but that's where she started to make a few mistakes. I agree with all your points.
I'm not the target audience, but when doing the counting one I kept getting asked the same amount a few times in a row. Did this happen with your children? Did they have an issue with that? Personally I think that the same question shouldn't be asked multiple times consecutively. The most I had it happen was 4 times in a row but every other time except for twice times I had 2 in a row.
The only weighting issue I really noticed was that once you got to level 5 and higher, the number of questions who had zero as an answer started to get disproportionately high. Not constant zeroes, but noticeably more than any other answers.
I draw up a heap of multi-input AND and OR gates, and some inverters, then wire them together in more or less random ways. Then put 0 or 1 on all of the inputs, and get the kids to work out what some given output will be.
The good things I've found are:
- This seems easily within reach of my kids from age 5 or so, probably many could start even younger
- all they need to get going is the concept of AND, OR and NOT, easily graspable
- It's quite positive for their self-esteem, since what they're doing looks (especially to their seniors) insanely complex, but logic is really not that hard
- It's paper-based, no screentime, pin them up on their wall when they're done
- It's super quick to set up each "puzzle", and you don't even need to spend any time setting up some complicated trick answer, or even really testing your puzzle. Any old random logic circuits are great fun for them to step through and come up with the outputs.
- you can step it up to more complex things - e.g. change up some of the inputs once they've got their first outputs, chuck in some flipflops etc.
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Thinking about this some more, I think the UI should really be more about marking the selected cats than counting them. Then there could be nice diagnostics saying "you missed these ones", or "you marked this one which is X but not Y".
I think that would be a different game (or puzzle, or whatever you call this), and a dumbed down one. Maybe better referred to as "one that is aimed at younger kids." Taking away the counting is reducing the thinking they have to do. If that's your goal, ok, but I personally think the counting, while mixed in with the "set logic" part, is an important component. I could agree that you could have two modes, where that…