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Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

aidungeon.io

101–110 of 227 posts

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#101
post #6

The state of the world doesn't seem to be consistent between actions. Got stuff like "someone calls out to you" -> say hello -> "person notices you for the first time and says 'I didn't see you there' " And stuff like "There is someone to your left" -> go right -> "you go right towards the person". Also sometimes the game seems to do something completely different from what I say. Is it actually reacting to my comman…

I tried renaming the "kingdom" and found it to be oddly consistent:

You are , a wizard living in the kingdom of Larion. You have a staff and a spellbook. You finish your long journey and finally arrive at the ruin you've been looking for. You look around and see that it's not much different than when you left it. The only thing is, there's a large hole in the ground where the road used to be

> rename the kingdom to Snabba

"I don't think I like this name," you say aloud. "It sounds like something from a cartoon".

The people seem surprised by your choice. They all ask what you mean. You explain that it's an old word meaning 'stupid

> what is the name of the kingdom?

"Snabba Nul", you reply. Everyone seems to like the new name. You decide to stay here for awhile until you can find another place to live.

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#102

This is a project I've been working on for the past several months and it has blown me away with what it can do. Definitely recommend trying it out. I think the coolest thing about it is in any other game you are constrained in what you can do by what the developers programmed in, but here you can literally do anything you can imagine and the game will play off of it.

I can't even tell you how much fun my friends and I are having with this game right now. The ability to do anything in the game (so long as the AI understands it) is just incredible. Thank you for sharing this!

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#106
> shoot an arrow at the guard on top of the castle walls

You aim the bow at the guard on top of the castle walls. You fire an arrow at him. He screams and falls backwards off the wall. You quickly reload your bow and shoot another arrow at the same guard. This time he doesn't fall off the wall

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#107
I'm having a ton of fun with this, it's hilarious.

>You pick up the medical equipment and put it in your bag. You then proceed to search the dumpster for more supplies. You find a couple cans of food and a small amount of water. You then proceed to search the rest of the dumpster until you find a large backpack

> open the backpack

>You open the backpack and find a bunch of ammo, a knife, a bat, a flintlock pistol, a first aid kit, a compass, a lighter, a tinder box, a rope, duct tape, a crowbar, a screwdriver, a saw, a crow bar

> take the crowbars

>You take the crow bars and put them in your bag. You then proceed to search the rest of the dumpster until you find a second backpack

I've got not one, but two crowbars, and another backpack!

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#108

You are Thomas, a wizard living in the kingdom of Larion. You have a staff and a spellbook. You finish your long journey and finally arrive at the ruin you've been looking for. You look around and see that it's not much different than when you left it. A few rocks here and there, but nothing out of place. As you approach the ruins, you feel an odd sensation > eat a rock You turn to the nearest rock and begin eating i…

> You look around and see a man with a long beard standing over you.

Of all the stories in this thread, this moment had me laughing uncontrollably at work. Thanks for sharing

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#109

I absolutely love how "changing to dark mode" is an official step in the "How to Play" section. Got a good laugh out of that, and it's not like you're wrong -- your users' eyes will eventually thank you :)

It's partly because my first version (which you can play at ai-adventure.appspot.com) was white text on a black terminal like background.

Re: Show HN: AI Dungeon 2 – AI-generated text adventure built with 1.5B param GPT-2

#110
This is fun, but it seems to always start breaking really horrifically after about 20 steps. The responses always start being prefixed with a ">" too, and often get repeated many times each time I take an action. Eventually it's just garbled nonsense and I have to restart it.
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