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Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

zero.karaniwan.org

11–19 of 19 posts

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#11
post #3

Summing up digits manually takes too long. A decent strategy seems to be: start chaining a long path together. At some point it will pop by itself, or you will notice what's needed to complete it. Suggestions: There should be a button to clear the chain in progress because you can box yourself into a dead end. A pause button would also be nice (maybe blank the screen when paused).

Randomly chaining numbers seems to be the most practical strategy up until you start running into the empty blocks. Game should probably be made a little easier so the intended strategy of chaining primes becomes more viable.

I found that the easiest consistent strategy is to play it like Minesweeper: start with randomly clicking (to gain time) until you find it too risky, then start with the easy portions (2-3 chains like 5-5 and 3-6-1 to clear out blockers, also remove 1s and 2s to increase overall average value), then move on to the difficult part when you're ready (chaining 40+ numbers when you have a lot of time).

There are of course other strategies, but I'll leave that for others to discover. :D

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#12

You should really be allowed to click on a completely separate circle to start a new chain. I was initially unsure about how the blockers worked, that should be made more clear. For others, if you create a chain out of a prime count of numbers, you may clear blockers. If you create a chain out of a composite count of numbers, you may create blockers. Interesting game, but it doesn't have that same "I know I can do be…

I don't think it's going to anywhere as popular as 2048. zero's "oh crap I clicked the wrong number ruining my 30+ chain just because I wasn't paying attention for a second" is much more frustrating and more common than 2048's "I filled up 3 rows so I have to take a chance breaking my 1024-512-256-128 row" :P

The "click separate circle to start a new chain" seems a bit risky - when I play the game on my phone, dragging/swiping tends to skip numbers. I'll try implementing the "clear selection" button suggested by the other commenter first.

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#13
post #3

Summing up digits manually takes too long. A decent strategy seems to be: start chaining a long path together. At some point it will pop by itself, or you will notice what's needed to complete it. Suggestions: There should be a button to clear the chain in progress because you can box yourself into a dead end. A pause button would also be nice (maybe blank the screen when paused).

Randomly chaining numbers seems to be the most practical strategy up until you start running into the empty blocks. Game should probably be made a little easier so the intended strategy of chaining primes becomes more viable.

Even then, it's not hard to backtrack a block or two and keep your chain going. It's really not even a game at that point, I can just drag randomly and get crazy high scores.

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#15

Did something change between this one and the one posted yesterday? https://news.ycombinator.com/item?id=9894748

Daniel (HN staff) asked me to repost it. Said they were trying something out.

There were a couple of big changes in the game since I posted that, though.

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#16

Did something change between this one and the one posted yesterday? https://news.ycombinator.com/item?id=9894748

Daniel (HN staff) asked me to repost it. Said they were trying something out. There were a couple of big changes in the game since I posted that, though.

I see, cool.

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#18
post #3

Summing up digits manually takes too long. A decent strategy seems to be: start chaining a long path together. At some point it will pop by itself, or you will notice what's needed to complete it. Suggestions: There should be a button to clear the chain in progress because you can box yourself into a dead end. A pause button would also be nice (maybe blank the screen when paused).

I second the clear the chain in progress function as I ran into the same problem.

Re: Show HN: Zero – an HTML5 game about modular arithmetic and prime numbers

#19
Once you figure out some rules for avoiding chain completion, you can fairly easily extend time. When/if it gets a bit blocked, just take extra care to end the chain on prime number lengths. The top score is then just determined by how long you want to keep at it... currently at 1.8 mill, with 500+ seconds to spare.
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