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Show HN: Battle of Flags – Browser-based Multiplayer RTS

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Re: Show HN: Battle of Flags – Browser-based Multiplayer RTS

#13

There is a bug also where if a bowman stands below and to the left some tile he can out-range a tower while they both have 7 tiles range. Fun fact, this bug was present in Red Alert.

I think I met this bug myself once, the tower can attack the archer but you have to manually make the tower do so, the automatic attack doesn't reach far enough. Thanks for the reminder.

Re: Show HN: Battle of Flags – Browser-based Multiplayer RTS

#15
Wow, reminds me of Tibia... brings backs memories. I always _LOVED_ Tibia, but the difference in design was that Tibia was a little bit brighter and generous with its colours, you should try to make things more brighter.

It's like the RTS version of Tibia which is an MMORPG. Loved it.

Re: Show HN: Battle of Flags – Browser-based Multiplayer RTS

#16
post #15

Wow, reminds me of Tibia... brings backs memories. I always _LOVED_ Tibia, but the difference in design was that Tibia was a little bit brighter and generous with its colours, you should try to make things more brighter. It's like the RTS version of Tibia which is an MMORPG. Loved it.

Yeah, I made this game with graphics from my other game, Zezenia, which is a MMORPG heavily inspired by my favorite game as kid, Tibia.

Re: Show HN: Battle of Flags – Browser-based Multiplayer RTS

#19

This is pretty cool. Does anyone have any recommendations of similar games that are playable multiplayer without need for Flash and other nonsense? Many thanks.

The developers have another in-browser game called Zezenia Online at www.zezeniaonline.com. It's an MMORPG with a similar style.

Re: Show HN: Battle of Flags – Browser-based Multiplayer RTS

#20

Towers are too powerful.

Maybe add the swordsmen to that, 2-3 of those just annihilated like 15 of my arrow guys.

The swordsmen and towers are really strong indeed, perhaps a bit too strong, but I think the balance is close to good enough. You just have to be clever with what units you make, at what time.
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